APE:紧急情况管理培训的最终用户发展

Zeno Menestrina, A. D. Angeli, P. Busetta
{"title":"APE:紧急情况管理培训的最终用户发展","authors":"Zeno Menestrina, A. D. Angeli, P. Busetta","doi":"10.1109/VS-Games.2014.7012030","DOIUrl":null,"url":null,"abstract":"Serious games are pedagogical tools used in many domains and considered a viable solution to professional training. Core elements for the construction of effective serious games are the Non-Player Characters (NPCs) which, depending on the quality of the Artificial Intelligence (AI), can make the training scenarios more realistic and engaging. One of the main issues with existing games concerns the limited possibility to edit their content. These tools are usually delivered as closed products with no, or minimal, customization features. The modification of the virtual environment is strongly constrained and the behavior of NPCs is fixed to a predefined set of actions. Therefore it becomes hard for trainers to adapt the training according to different requirements. In this paper we propose a solution for the customization of AIs, aimed at allow non-technical users to edit complex behavioral models through a new high-level approach. The Actors' Programming Environment (APE) has been developed on the base of a user-centered design and a preliminary evaluation was conducted with eight experts in computer science and interaction design, serving as evaluators. The results suggest that the approach is suitable for this context and might prove to be a good basis for future developments.","PeriodicalId":428014,"journal":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"APE: End User Development for Emergency Management Training\",\"authors\":\"Zeno Menestrina, A. D. Angeli, P. Busetta\",\"doi\":\"10.1109/VS-Games.2014.7012030\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Serious games are pedagogical tools used in many domains and considered a viable solution to professional training. Core elements for the construction of effective serious games are the Non-Player Characters (NPCs) which, depending on the quality of the Artificial Intelligence (AI), can make the training scenarios more realistic and engaging. One of the main issues with existing games concerns the limited possibility to edit their content. These tools are usually delivered as closed products with no, or minimal, customization features. The modification of the virtual environment is strongly constrained and the behavior of NPCs is fixed to a predefined set of actions. Therefore it becomes hard for trainers to adapt the training according to different requirements. In this paper we propose a solution for the customization of AIs, aimed at allow non-technical users to edit complex behavioral models through a new high-level approach. The Actors' Programming Environment (APE) has been developed on the base of a user-centered design and a preliminary evaluation was conducted with eight experts in computer science and interaction design, serving as evaluators. The results suggest that the approach is suitable for this context and might prove to be a good basis for future developments.\",\"PeriodicalId\":428014,\"journal\":{\"name\":\"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-09-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-Games.2014.7012030\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2014.7012030","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

严肃游戏是许多领域使用的教学工具,被认为是专业培训的可行解决方案。构建有效严肃游戏的核心元素是非玩家角色(npc),这取决于人工智能(AI)的质量,可以使训练场景更加逼真和引人入胜。现有游戏的一个主要问题是编辑内容的可能性有限。这些工具通常作为封闭的产品交付,没有定制特性,或者只有很少的定制特性。虚拟环境的修改受到严格限制,npc的行为被固定在预定义的一组动作中。因此,培训师很难根据不同的要求来适应培训。在本文中,我们提出了一种定制人工智能的解决方案,旨在通过一种新的高级方法允许非技术用户编辑复杂的行为模型。演员编程环境(APE)是在以用户为中心的设计基础上开发的,并由8位计算机科学和交互设计专家作为评估人员进行了初步评估。结果表明,该方法适合于这种情况,并可能被证明是未来发展的良好基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
APE: End User Development for Emergency Management Training
Serious games are pedagogical tools used in many domains and considered a viable solution to professional training. Core elements for the construction of effective serious games are the Non-Player Characters (NPCs) which, depending on the quality of the Artificial Intelligence (AI), can make the training scenarios more realistic and engaging. One of the main issues with existing games concerns the limited possibility to edit their content. These tools are usually delivered as closed products with no, or minimal, customization features. The modification of the virtual environment is strongly constrained and the behavior of NPCs is fixed to a predefined set of actions. Therefore it becomes hard for trainers to adapt the training according to different requirements. In this paper we propose a solution for the customization of AIs, aimed at allow non-technical users to edit complex behavioral models through a new high-level approach. The Actors' Programming Environment (APE) has been developed on the base of a user-centered design and a preliminary evaluation was conducted with eight experts in computer science and interaction design, serving as evaluators. The results suggest that the approach is suitable for this context and might prove to be a good basis for future developments.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信