原型VR沙盒场景定制没有3D创作技能

Milena Novakovic, S. Alves, A. Uribe-Quevedo, Jon Morris
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引用次数: 0

摘要

虚拟现实(VR)和模拟继续定位为微调过程的合适工具,否则在现实生活中是不可能的。新型冠状病毒感染症(COVID-19)大流行期间开发的移动养老服务机器人“以太”就是这样的例子。由于对进入长期护理设施的限制,阻碍了测试对象跟踪、老年人跟踪、跌倒检测和人机交互,以太坊的发展受到了负面影响。为了最大限度地开发以太坊,我们创建了一个数字双胞胎,复制核心功能,训练机器学习模块,在实际部署之前优化机器人的响应。然而,数字双胞胎的创作需要大量的创作,以确保虚拟环境与真实环境相匹配,采用3D技术艺术技能,这需要在这个领域的专业知识。本文提出了一个用于场景定制的沙盒原型,该原型允许为移动机器人仿真导入、定位、缩放和保存更改。我们对沙盒的初步测试集中在可用性上,以了解环境的设置是如何被感知的。初步结果表明,沙盒是可用的,与改进有关的改进对象的操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prototyping a VR Sandbox for Scene Customization without 3D Authoring Skills
Virtual Reality (VR) and simulation continue po-sitioning as suitable tools for fine-tuning processes otherwise impossible in real life. Such is the case of Aether, a mobile service robot for elderly care developed during the COVID-19 pandemic. Aether's development was negatively impacted due to restrictions placed on accessing long-term care facilities that impeded testing object tracking, elderly tracking, fall detection, and human-robot interactions. Our efforts to maximize Aether's development led us to create a digital twin where the core functionality is replicated to train the machine learning modules to optimize the robot's responses before real-world deployment. However, the digital twin creation requires significant authoring to ensure the virtual environment matches the real one by employing 3D technical artistry skills, which demands a professional knowledgeable in this domain. This paper presents a sandbox prototype for scene customization that allows importing, positioning, scaling, and saving changes for mobile robot simulation. Our preliminary testing of the sandbox has focused on usability to understand how the setting up of the environment is perceived. Preliminary results indicate that the sandbox is usable with improvements pertaining to improving the manipulation of the objects.
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