评估LevelEd AR:室内模型在严肃游戏关卡设计中的应用

Lee Beever, S. Pop, N. John
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引用次数: 0

摘要

我们开发了一个应用程序,通过利用苹果的ARKit和智能手机形式的消费级技术,使室内建模易于访问,以协助严肃的游戏关卡设计。我们将该系统与卷尺系统和基于红外深度传感器的系统及其应用进行了比较。我们在四个不同的测量任务中评估了每个系统的准确性和效率,这些任务越来越复杂。我们的结果表明,我们的应用程序比深度传感器系统更准确,并且在几个任务中与卷尺测量一样准确和更省时。在可用性方面,参与者也表现出对我们的levelar应用程序的偏好,而不是深度传感器系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design
We developed an application that makes indoor modelling accessible by utilizing consumer grade technology in the form of Apple's ARKit and a smartphone to assist with serious games level design. We compared our system to that of a tape measure and a system based on an infra-red depth sensor and application. We evaluated the accuracy and efficiency of each system over four different measuring tasks of increasing complexity. Our results suggest that our application is more accurate than the depth sensor system and as accurate and more time efficient as the tape measure over several tasks. Participants also showed a preference to our LevelEd AR application over the depth sensor system regarding usability.
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