面向残疾人的基于注视的移动设备交互

Anton Wachner, Janick Edinger, Christian Becker
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引用次数: 2

摘要

在日常生活中,手动输入是与移动设备交互的主要方式。多点触控显示器和虚拟键盘等创新技术允许用户在字母上滑动手指进行输入,使这种输入变得越来越方便。然而,这些系统假设用户可以完全控制他们的手部运动。这一假设排除了数百万失去四肢、瘫痪或痉挛的人。在本文中,我们激发了对输入机制的迫切需求,使这些技术对每个人都可用。我们专注于基于凝视的互动,因为眼球运动可以通过未经修改的移动设备的内置摄像头跟踪,而无需任何进一步的硬件要求。由于移动设备上准确的注视点估计是非常重要的,我们提出了一个中间件,它不是基于瞳孔的绝对位置,而是考虑到眼球运动模式。本文有四个贡献。首先,我们激发了对人工输入之外的替代输入方法的需求。其次,我们讨论了现有的方法并揭示了它们的局限性。第三,我们提出了一个中间件,允许基于注视的用户与移动设备进行交互。第四,我们提供了一个框架,允许开发人员轻松地将基于注视的控制集成到移动应用程序中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Gaze-Based Mobile Device Interaction for the Disabled
Manual input is the dominant way to interact with mobile devices in everyday life. Innovations like multi-touch displays and virtual keyboards that allow user input by sliding a finger over the letters make this input more and more convenient. However, these systems assume that users have full control over their hand movements. This assumption excludes millions of people who suffer from loss of extremities, paralyses, or spasticities. In this paper, we motivate the urgent need for input mechanisms that make these technologies available for everybody. We focus on gaze-based interaction as eye movements can be tracked by built-in cameras of unmodified mobile devices without any further hardware requirements. As accurate point of gaze estimation on mobile devices is nontrivial, we propose a middleware that is not based on the absolute position of the pupils but rather takes eye movement patterns into account. This paper has four contributions. First, we motivate the need for alternative inputs methods besides manual input. Second, we discuss existing approaches and reveal their limitations. Third, we propose a middleware that allows gaze-based user interaction with mobile devices. Fourth, we provide a framework that allows developers to easily integrate gaze-based control into mobile applications.
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