光线追踪与共享平面边界体层次

M. Ernst, Sven Woop
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引用次数: 8

摘要

摘要:我们提出了一种用于光线跟踪的轴对齐边界体层次结构(BVH)的表示,该结构可以从数据结构中去除冗余的边界信息。观察到二进制BVH节点的两个子节点与其父节点共享至少6个平面,导致两种可能的优化:(a)可以通过存储6个浮点数而不是12个浮点数来优化数据结构的大小,而(b)可以通过避免与共享平面的重新相交来优化盒相交代码。这些优化将层次结构的内存消耗减少了37.5%,对射线射击性能只有轻微的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ray Tracing with Shared-Plane Bounding Volume Hierarchies
Abstract We present a representation of an axis-aligned bounding volume hierarchy (BVH) for ray tracing that removes redundant bounding information from the data structure. The observation that two children of a binary BVH node share at least six planes with their parent node leads to two possible optimizations: (a) the size of the data structure can be optimized by storing six floats instead of 12 for the bounds of the two children, and (b) the box-intersection code can be optimized by avoiding the reintersection with shared planes. These optimizations reduce memory consumption of the hierarchy by 37.5 percent with only a marginal impact on ray-shooting performance.
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