论自私网络创造的动态性

Bernd Kawald, Pascal Lenzner
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引用次数: 38

摘要

我们考虑了Fabrikant等人[PODC'03]引入的网络创造游戏(Network Creation Game)的几个变体的动态行为。这些模型中的均衡网络具有低社会成本和小直径等理想特性,这使得它们对于分散创建覆盖网络具有吸引力。不幸的是,由于纳什均衡的非建构性,目前还没有找到这种网络的分布式算法。我们将这些游戏视为顺序移动游戏,并分析(不协调的)自私玩法是否最终会收敛到均衡状态。因此,我们揭示了这个问题最自然的算法之一:分布式局部搜索,在每一步中,一些代理执行一个短视的自私的改进动作。我们证明,如果初始网络是树,那么对于Alon等人[SPAA'10]引入的所有版本的Swap Games都保证快速收敛。此外,我们证明了这一过程可以通过采用非常自然的移动策略来加速到几乎最优的移动数量。不幸的是,如果初始网络具有循环,则这些正结果不再成立,并且我们展示了令人惊讶的结果,即即使一条非树边也足以破坏收敛保证。这从反面回答了Ehsani等人[SPAA'11]提出的一个开放性问题。此外,我们还证明了在非树网络上不移动策略可以强制收敛。我们将否定结果扩展到经过充分研究的原始版本,其中代理也可以购买和删除边。对于这个模型,我们证明了没有收敛保证-即使所有的智能体都是最优的。更糟糕的是,如果是在一个不完整的主图上进行游戏,那么就会出现没有改进的移动序列导致稳定网络的情况。进一步,我们分析了成本分担是否对收敛行为有正向影响。为此,我们考虑了Corbo和Parkes [PODC'05]的一个版本,在这个版本中,需要双方同意才能创建边缘,并且在相关代理之间分担边缘成本。我们证明,采用这种成本分担规则会产生更糟糕的动态行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On dynamics in selfish network creation
We consider the dynamic behavior of several variants of the Network Creation Game, introduced by Fabrikant et al. [PODC'03]. Equilibrium networks in these models have desirable properties like low social cost and small diameter, which makes them attractive for the decentralized creation of overlay-networks. Unfortunately, due to the non-constructiveness of the Nash equilibrium, no distributed algorithm for finding such networks is known. We treat these games as sequential-move games and analyze if (uncoordinated) selfish play eventually converges to an equilibrium. Thus, we shed light on one of the most natural algorithms for this problem: distributed local search, where in each step some agent performs a myopic selfish improving move. We show that fast convergence is guaranteed for all versions of Swap Games, introduced by Alon et al. [SPAA'10], if the initial network is a tree. Furthermore, we prove that this process can be sped up to an almost optimal number of moves by employing a very natural move policy. Unfortunately, these positive results are no longer true if the initial network has cycles and we show the surprising result that even one non-tree edge suffices to destroy the convergence guarantee. This answers an open problem from Ehsani et al. [SPAA'11] in the negative. Moreover, we show that on non-tree networks no move policy can enforce convergence. We extend our negative results to the well-studied original version, where agents are allowed to buy and delete edges as well. For this model we prove that there is no convergence guarantee - even if all agents play optimally. Even worse, if played on a non-complete host-graph, then there are instances where no sequence of improving moves leads to a stable network. Furthermore, we analyze whether cost-sharing has positive impact on the convergence behavior. For this we consider a version by Corbo and Parkes [PODC'05] where bilateral consent is needed for the creation of an edge and where edge-costs are shared among the involved agents. We show that employing such a cost-sharing rule yields even worse dynamic behavior..
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