{"title":"人脸分析合成逼真的说话头","authors":"H. Graf, E. Cosatto, Tony Ezzat","doi":"10.1109/AFGR.2000.840633","DOIUrl":null,"url":null,"abstract":"This paper describes techniques for extracting bitmaps of facial parts from videos of a talking person. The goal is to synthesize photo-realistic talking heads of high quality that show picture-perfect appearance and realistic head movements with good lip-sound synchronization. For the synthesis of a talking head, bitmaps of facial parts are combined to form whole heads and then sequences of such images are integrated with audio from a text-to-speech synthesizer. For a seamless integration of facial parts into an animation, their shape and visual appearance must be known with high accuracy. The recognition system has to find not only the locations of facial features, but must also be able to determine the head's orientation and recognize the facial expressions. Our face recognition proceeds in multiple steps, each with an increased precision. Using motion, color and shape information, the head's position and the location of the main facial features are determined first. Then smaller areas are searched with matched filters, in order to identify specific facial features with high precision. From this information a head's 3D orientation is calculated. Facial parts are cut from the image and, using the head's orientation, are warped into bitmaps with 'normalized' orientation and scale.","PeriodicalId":360065,"journal":{"name":"Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-03-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"47","resultStr":"{\"title\":\"Face analysis for the synthesis of photo-realistic talking heads\",\"authors\":\"H. Graf, E. Cosatto, Tony Ezzat\",\"doi\":\"10.1109/AFGR.2000.840633\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes techniques for extracting bitmaps of facial parts from videos of a talking person. The goal is to synthesize photo-realistic talking heads of high quality that show picture-perfect appearance and realistic head movements with good lip-sound synchronization. For the synthesis of a talking head, bitmaps of facial parts are combined to form whole heads and then sequences of such images are integrated with audio from a text-to-speech synthesizer. For a seamless integration of facial parts into an animation, their shape and visual appearance must be known with high accuracy. The recognition system has to find not only the locations of facial features, but must also be able to determine the head's orientation and recognize the facial expressions. Our face recognition proceeds in multiple steps, each with an increased precision. Using motion, color and shape information, the head's position and the location of the main facial features are determined first. Then smaller areas are searched with matched filters, in order to identify specific facial features with high precision. From this information a head's 3D orientation is calculated. Facial parts are cut from the image and, using the head's orientation, are warped into bitmaps with 'normalized' orientation and scale.\",\"PeriodicalId\":360065,\"journal\":{\"name\":\"Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580)\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-03-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"47\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AFGR.2000.840633\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AFGR.2000.840633","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Face analysis for the synthesis of photo-realistic talking heads
This paper describes techniques for extracting bitmaps of facial parts from videos of a talking person. The goal is to synthesize photo-realistic talking heads of high quality that show picture-perfect appearance and realistic head movements with good lip-sound synchronization. For the synthesis of a talking head, bitmaps of facial parts are combined to form whole heads and then sequences of such images are integrated with audio from a text-to-speech synthesizer. For a seamless integration of facial parts into an animation, their shape and visual appearance must be known with high accuracy. The recognition system has to find not only the locations of facial features, but must also be able to determine the head's orientation and recognize the facial expressions. Our face recognition proceeds in multiple steps, each with an increased precision. Using motion, color and shape information, the head's position and the location of the main facial features are determined first. Then smaller areas are searched with matched filters, in order to identify specific facial features with high precision. From this information a head's 3D orientation is calculated. Facial parts are cut from the image and, using the head's orientation, are warped into bitmaps with 'normalized' orientation and scale.