GPU计算的数据传输问题

Yusuke Fujii, Takuya Azumi, N. Nishio, S. Kato, M. Edahiro
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引用次数: 74

摘要

图形处理单元(gpu)包含多核计算设备,其中大量并行计算线程从cpu中卸载。GPU计算的这种异构特性引发了重要的数据传输问题,特别是针对延迟关键的实时系统。然而,即使是与GPU计算相关的数据传输的基本特征也没有在文献中得到很好的研究。在本文中,我们研究并描述了当前可实现的尖端GPU技术的数据传输方法。我们使用开源软件来实现这些方法,以比较它们在真实系统中的性能和延迟。我们的实验结果表明,硬件辅助的直接内存访问(DMA)和I/O读写访问方法通常是最有效的,而GPU内部的片上微控制器在减少并发多个数据流的数据传输延迟方面是有用的。我们还披露CPU优先级可以保护GPU数据传输的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data Transfer Matters for GPU Computing
Graphics processing units (GPUs) embrace many-core compute devices where massively parallel compute threads are offloaded from CPUs. This heterogeneous nature of GPU computing raises non-trivial data transfer problems especially against latency-critical real-time systems. However even the basic characteristics of data transfers associated with GPU computing are not well studied in the literature. In this paper, we investigate and characterize currently-achievable data transfer methods of cutting-edge GPU technology. We implement these methods using open-source software to compare their performance and latency for real-world systems. Our experimental results show that the hardware-assisted direct memory access (DMA) and the I/O read-and-write access methods are usually the most effective, while on-chip micro controllers inside the GPU are useful in terms of reducing the data transfer latency for concurrent multiple data streams. We also disclose that CPU priorities can protect the performance of GPU data transfers.
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