共享合成环境中基于空间的用户交互模型

L. Fahlén, C. G. Brown, Olov Ståhl, C. Carlsson
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引用次数: 131

摘要

在提供高质量3D可视化和交互的分布式共享合成环境中,基于3D空间参与者之间的存在或接近概念,可以实现房间/空间隐喻的强大变体。这种模型可以作为用户和计算机之间的接口,对应用程序、文件系统、网络和其他计算机资源进行概述和控制,也可以在网络环境中与其他用户进行通信和协作。我们用直接环境的几何体积来模拟接近度,即参与者在合成环境中的表现。这种接近,或光环,被用来建立在会议上的存在,建立沟通渠道,并提供互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A space based model for user interaction in shared synthetic environments
In a distributed shared synthetic environment with provisions for high quality 3D visualization and interaction, it is possible to implement a powerful variant of a rooms/space metaphor based on the concept of presence or proximity between participants in 3D space. This kind of model can be used as an interface between the user and the computer, for overview and control of applications, file systems, networks and other computer resources, as well as for communication and collaboration with other users in the networked environment. We model proximity with a geometric volume of the immediate surroundings, the aura, of the participant's representation in the synthetic environment. This proximity, or aura, is used to establish presence at meetings, to establish communication channels and to provide interaction.
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