O. G. Bravo-Quezada, Martín López Nores, Ivan Garcia Nogueiras, Damian Perdiz Gradin, Y. Blanco-Fernández, J. Pazos-Arias, A. Gil-Solla, M. Cabrer
{"title":"一个以语义为基础的探索游戏,以相关的历史事实丰富学校课程","authors":"O. G. Bravo-Quezada, Martín López Nores, Ivan Garcia Nogueiras, Damian Perdiz Gradin, Y. Blanco-Fernández, J. Pazos-Arias, A. Gil-Solla, M. Cabrer","doi":"10.1109/SMAP.2016.7753397","DOIUrl":null,"url":null,"abstract":"The teaching of History in primary and secondary education often attains low levels of learning and understanding. Building on the success of previous experiences in the area of serious games, we are investigating the potential of situational curiosity and serendipity to increase the retention of historical facts. We present a game designed to explore networks of relationships among the topics of upcoming classes (not necessarily History ones) and topics that may be of interest to their students in a given place and/or on a given date. The design of the game's concept is supported by an intelligent system that uses DBpedia and YAGO as the main sources of knowledge in the search for semantic links among concepts. The teachers are given tools to revise the meshes of concepts and relationships, to modify things and to introduce new relationships.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"138 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A semantics-based exploratory game to enrich school classes with relevant historical facts\",\"authors\":\"O. G. Bravo-Quezada, Martín López Nores, Ivan Garcia Nogueiras, Damian Perdiz Gradin, Y. Blanco-Fernández, J. Pazos-Arias, A. Gil-Solla, M. Cabrer\",\"doi\":\"10.1109/SMAP.2016.7753397\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The teaching of History in primary and secondary education often attains low levels of learning and understanding. Building on the success of previous experiences in the area of serious games, we are investigating the potential of situational curiosity and serendipity to increase the retention of historical facts. We present a game designed to explore networks of relationships among the topics of upcoming classes (not necessarily History ones) and topics that may be of interest to their students in a given place and/or on a given date. The design of the game's concept is supported by an intelligent system that uses DBpedia and YAGO as the main sources of knowledge in the search for semantic links among concepts. The teachers are given tools to revise the meshes of concepts and relationships, to modify things and to introduce new relationships.\",\"PeriodicalId\":247696,\"journal\":{\"name\":\"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)\",\"volume\":\"138 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SMAP.2016.7753397\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SMAP.2016.7753397","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A semantics-based exploratory game to enrich school classes with relevant historical facts
The teaching of History in primary and secondary education often attains low levels of learning and understanding. Building on the success of previous experiences in the area of serious games, we are investigating the potential of situational curiosity and serendipity to increase the retention of historical facts. We present a game designed to explore networks of relationships among the topics of upcoming classes (not necessarily History ones) and topics that may be of interest to their students in a given place and/or on a given date. The design of the game's concept is supported by an intelligent system that uses DBpedia and YAGO as the main sources of knowledge in the search for semantic links among concepts. The teachers are given tools to revise the meshes of concepts and relationships, to modify things and to introduce new relationships.