一个以语义为基础的探索游戏,以相关的历史事实丰富学校课程

O. G. Bravo-Quezada, Martín López Nores, Ivan Garcia Nogueiras, Damian Perdiz Gradin, Y. Blanco-Fernández, J. Pazos-Arias, A. Gil-Solla, M. Cabrer
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引用次数: 5

摘要

中小学的历史教学往往只能达到较低的学习和理解水平。基于之前在严肃游戏领域的成功经验,我们正在研究情境好奇心和意外发现的潜力,以提高历史事实的留存率。我们呈现了一款游戏,旨在探索即将到来的课程(不一定是历史课程)主题之间的关系网络,以及在特定地点或特定日期学生可能感兴趣的主题。游戏概念的设计由一个智能系统支持,该系统使用DBpedia和YAGO作为主要的知识来源,以搜索概念之间的语义联系。教师被赋予工具来修改概念和关系的网格,修改事物并引入新的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A semantics-based exploratory game to enrich school classes with relevant historical facts
The teaching of History in primary and secondary education often attains low levels of learning and understanding. Building on the success of previous experiences in the area of serious games, we are investigating the potential of situational curiosity and serendipity to increase the retention of historical facts. We present a game designed to explore networks of relationships among the topics of upcoming classes (not necessarily History ones) and topics that may be of interest to their students in a given place and/or on a given date. The design of the game's concept is supported by an intelligent system that uses DBpedia and YAGO as the main sources of knowledge in the search for semantic links among concepts. The teachers are given tools to revise the meshes of concepts and relationships, to modify things and to introduce new relationships.
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