低计算能力设备的高帧率增强现实

H. Jang, Jae-Yun Jeong, Young-Hyun Kim, Yeo-Jin Yoon, S. Ko
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引用次数: 4

摘要

在传统的增强现实(AR)系统中,三个主要任务依次执行:图像采集,相机姿态跟踪和渲染。在这些任务中,相机姿态跟踪在总处理时间中所占比例最大。因此,当跟踪处理时间超过所需帧速率所需的图像采集时间间隔时,可以在小型移动设备中降低帧速率。此外,由于跟踪处理时间的不规则性,可能会引入时间抖动。在本文中,我们提出了一种新的增强现实框架,可以实现高帧率和减少时间抖动。在该方法中,AR的三个主要任务是并行执行的。这使得图像采集和渲染线程能够与跟踪线程独立工作,从而防止帧丢失和时间抖动。跟踪线程计算粗选帧的相机姿态。对于未选择的帧,应用抛物线运动模型。实验结果表明,该系统在帧率和时间抖动方面优于传统方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented reality with high frame rate for low computational power devices
In the conventional Augmented Reality (AR) systems, three main tasks are sequentially performed: image acquisition, camera pose tracking and rendering. Among these tasks, the camera pose tracking occupies the largest proportion of total processing time. Thus, frame rate can be reduced in small mobile devices when the tracking processing time exceeds the image acquisition time interval needed for desired frame rate. Moreover, the temporal jitter can be introduced due to the irregular tracking processing time. In this paper, we present a new framework for AR that can achieve the high frame rate and reduce the temporal jitter. In the proposed method, the three main tasks of AR are performed in parallel. This enables the image acquisition and rendering thread to work independently with the tracking thread so to prevent frame loss and temporal jitter. The tracking thread calculates the camera pose of the coarsely selected frames. For the unselected frames, the parabolic motion model is applied. Experimental results indicate that the proposed system outperforms conventional methods in terms of frame rate and temporal jitter.
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