{"title":"桌面游戏的增强现实","authors":"E. Molla, V. Lepetit","doi":"10.1109/ISMAR.2010.5643593","DOIUrl":null,"url":null,"abstract":"We introduce a new type of Augmented Reality games: By using a simple webcam and Computer Vision techniques, we turn a standard real game board pawns into an AR game. We use these objects as a tangible interface, and augment them with visual effects. The game logic can be performed automatically by the computer. This results in a better immersion compared to the original board game alone and provides a different experience than a video game. We demonstrate our approach on Monopoly− [1], but it is very generic and could easily be adapted to any other board game.","PeriodicalId":250608,"journal":{"name":"2010 IEEE International Symposium on Mixed and Augmented Reality","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"41","resultStr":"{\"title\":\"Augmented reality for board games\",\"authors\":\"E. Molla, V. Lepetit\",\"doi\":\"10.1109/ISMAR.2010.5643593\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce a new type of Augmented Reality games: By using a simple webcam and Computer Vision techniques, we turn a standard real game board pawns into an AR game. We use these objects as a tangible interface, and augment them with visual effects. The game logic can be performed automatically by the computer. This results in a better immersion compared to the original board game alone and provides a different experience than a video game. We demonstrate our approach on Monopoly− [1], but it is very generic and could easily be adapted to any other board game.\",\"PeriodicalId\":250608,\"journal\":{\"name\":\"2010 IEEE International Symposium on Mixed and Augmented Reality\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"41\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE International Symposium on Mixed and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR.2010.5643593\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2010.5643593","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We introduce a new type of Augmented Reality games: By using a simple webcam and Computer Vision techniques, we turn a standard real game board pawns into an AR game. We use these objects as a tangible interface, and augment them with visual effects. The game logic can be performed automatically by the computer. This results in a better immersion compared to the original board game alone and provides a different experience than a video game. We demonstrate our approach on Monopoly− [1], but it is very generic and could easily be adapted to any other board game.