大型建筑物的核心外光子映射

D. Fradin, Daniel Méneveaux, S. Horna
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引用次数: 22

摘要

本文提出了一种利用光子映射方法计算复杂室内场景中核外全局光照的新方案。我们的方法利用环境的细胞和入口表示来保持记忆一致性和存储光线或光子。我们已经成功地将我们的方法应用到由多达10亿个三角形组成的各种建筑中。结果显示,我们的方法只需要几百兆的内存,就可以在大型建筑物中追踪超过16亿个光子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Out of core photon-mapping for large buildings
This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-portals representation of the environment for preserving memory coherence and storing rays or photons. We have successfully applied our method to various buildings, composed of up to one billion triangles. As shown in the results, our method requires only a few hundred megabytes of memory for tracing more than 1.6 billion photons in large buildings.
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