改变饮食偏好的严肃饮食教育系统“饮食实践射手”

Takayuki Kosaka, Takuya Iwamoto
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引用次数: 3

摘要

我们提出了严肃的饮食教育系统,以饮食为导向的饮食偏好系统。“吃着食物咀嚼”和微笑,是需要过关的游戏。本系统是一款偏好射击游戏。玩家必须吃一些大多数孩子可能不喜欢的食物,比如西红柿、胡萝卜和灯笼椒,才能打败屏幕上的怪物。子弹的数量是通过咀嚼(咀嚼)的次数来确定的,子弹是通过微笑通过枪支装置充电的。我们的目标是用这个系统来改变食物的存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious dietary education system for changing food preferences "food practice shooter"
We propose Serious Dietary Education System for Food Preferences system using eating food. "Eating food and mastication" and smiling, is required to clear the game. This system is a preferences shooting game. A user has to eat some food that most children may dislike, for example, tomatoes, carrots and bell peppers to beat monsters that on the screen. The number of bullets is settled by the number of chews (mastication) and the bullets are charged by a gun device by smiling. We aim to change food presences with this system.
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