用于生成可信bot行为的人格配置文件

Casey Rosenthal, C. Congdon
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引用次数: 7

摘要

在这项工作中,人格概况被用来开发参数化的机器人行为。虽然人格轮廓结构最初被设计为人类行为的描述性工具,但在这里它是一个生成工具,允许从单个规则集产生多个不同的行为。本文描述了我们使用五因素人格模型来开发一个玩虚幻竞技场2004的机器人,作为2010年IEEE计算智能和游戏会议上2K BotPrize竞赛的参赛作品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Personality profiles for generating believable bot behaviors
In this work, personality profiles are used to develop parameterized bot behaviors. While the personality profile structure was originally designed as a descriptive tool for human behavior, as used here it is a generative tool, allowing a plurality of different behaviors to result from a single rule set. This paper describes our use of the Five-Factor Model of personality to develop a bot that plays Unreal Tournament 2004, as an entry in the 2K BotPrize competition at the 2010 IEEE Computational Intelligence and Games conference.
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