使用磁力计进行手机游戏的非接触式交互

Jason Wihardja, R. Kosala
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引用次数: 0

摘要

本文提出了一种进行非接触式交互的替代方法。使用磁力计传感器,我们试图将一些常见的手势映射成磁力计传感器可以理解的东西。为了演示这一概念,开发了一个应用程序和一个利用这一原理的打孔游戏。使用该应用程序,用户可以使用磁力计传感器执行常见的滑动手势。当游戏检测到击打手势时,它将做出相应的反应。对该应用程序进行了测试,并与现有的非接触式交互技术进行了比较。测试结果表明,磁力计方案在某些方面优于现有方案。这表明使用磁力计的非接触式交互可能有一个很好的未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Touchless InteractionUsing Magnetometer for Mobile Games
This paper proposes an alternative method for conducting touchless interaction. Using a magnetometer sensor, we attempt to map some common gestures into something that can be understood by a magnetometer sensor. To demonstrate the concept, an application and a punching game that utilize this principlewere developed. Using the application, usersareable to perform a common swiping gesture using a magnetometer sensor. When the gamedetects a punch gesture, it will respond accordingly. The application was tested and compared against an existing touchless interaction technology. The test results showed that there are some aspects where the magnetometer solution is better compared to the existing solution. This suggests that touchless interaction using magnetometersmight have a promising future.
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