石榴:一个完全可伸缩的图形架构

Matthew Eldridge, Homan Igehy, P. Hanrahan
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引用次数: 63

摘要

石榴是一个用于多边形渲染的并行硬件架构,它提供可扩展的输入带宽、三角形速率、像素速率、纹理内存和显示带宽,同时保持即时模式接口。可伸缩性的基本单元是单个图形管道,最多可以组合64个这样的单元。石榴的可扩展性是通过一种新颖的“到处排序”架构实现的,该架构以平衡的方式在管道的每个阶段分配工作,使每个管道执行的工作量随着系统的扩展保持一致。由于分布均衡,可以使用基于高速点对点链路的可扩展网络在管道之间进行通信。石榴使用网络负载平衡三角形和碎片工作独立,提供一个共享的纹理内存和提供一个可扩展的显示系统。该体系结构为每个管道提供一个接口,用于发出有序的、即时模式的渲染命令,并支持一个并行API,允许多处理器应用程序从每个接口精确地排序绘制命令。详细的硬件模拟演示了下一代工作负载的性能。石榴在64个管道中以87% -99%的并行效率运行,模拟性能高达每秒11亿个三角形和每秒218亿像素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while maintaining an immediate-mode interface. The basic unit of scalability is a single graphics pipeline, and up to 64 such units may be combined. Pomegranate's scalability is achieved with a novel “sort-everywhere” architecture that distributes work in a balanced fashion at every stage of the pipeline, keeping the amount of work performed by each pipeline uniform as the system scales. Because of the balanced distribution, a scalable network based on high-speed point-to-point links can be used for communicating between the pipelines. Pomegranate uses the network to load balance triangle and fragment work independently, to provide a shared texture memory and to provide a scalable display system. The architecture provides one interface per pipeline for issuing ordered, immediate-mode rendering commands and supports a parallel API that allows multiprocessor applications to exactly order drawing commands from each interface. A detailed hardware simulation demonstrates performance on next-generation workloads. Pomegranate operates at 87-99% parallel efficiency with 64 pipelines, for a simulated performance of up to 1.10 billion triangles per second and 21.8 billion pixels per second.
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