SLIM的交互性能:一个无状态的瘦客户机架构

B. K. Schmidt, M. Lam, J. Northcutt
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引用次数: 144

摘要

将瘦客户机的概念发挥到极致,本文提出桌面机器应该只是简单的、无状态的I/O设备(显示器、键盘、鼠标等),它们通过专用互连结构访问共享的计算资源池——就像建筑物的电话服务由一组手持设备访问一样。无状态桌面设计提供了一种有用的移动性模型,其中用户可以透明地在任何桌面控制台上恢复他们的工作。本文考察了该系统设计的基本前提,即现代的、现成的互连技术能够支持当今图形和多媒体应用所需的服务质量。我们设计了一种方法来分析现代系统的交互性能,我们描述了在瘦客户机环境中执行的常见的、现实生活中的应用程序(例如Netscape、流媒体视频和Quake)的I/O属性。我们已经对这个新系统架构的Sun Ray™1实现进行了一系列的实验,我们的结果表明,它提供了一种向工作组交付计算服务的有效方法。我们发现专用网络上的响应时间非常低,以至于交互性能与专用工作站几乎没有区别。简单的像素编码协议只需要适度的网络资源(只需1Mbps的家庭连接),并且与X协议相当有竞争力。运行交互式应用程序的数十个用户可以共享一个处理器,而不会有任何明显的性能下降,更多的用户可以共享网络。通过100Mbps互连结构的简单协议可以支持流媒体视频和Quake的显示速率和分辨率,从而提供高保真的用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The interactive performance of SLIM: a stateless, thin-client architecture
Taking the concept of thin clients to the limit, this paper proposes that desktop machines should just be simple, stateless I/O devices (display, keyboard, mouse, etc.) that access a shared pool of computational resources over a dedicated interconnection fabric --- much in the same way as a building's telephone services are accessed by a collection of handset devices. The stateless desktop design provides a useful mobility model in which users can transparently resume their work on any desktop console.This paper examines the fundamental premise in this system design that modern, off-the-shelf interconnection technology can support the quality-of-service required by today's graphical and multimedia applications. We devised a methodology for analyzing the interactive performance of modern systems, and we characterized the I/O properties of common, real-life applications (e.g. Netscape, streaming video, and Quake) executing in thin-client environments. We have conducted a series of experiments on the Sun Ray™ 1 implementation of this new system architecture, and our results indicate that it provides an effective means of delivering computational services to a workgroup.We have found that response times over a dedicated network are so low that interactive performance is indistinguishable from a dedicated workstation. A simple pixel encoding protocol requires only modest network resources (as little as a 1Mbps home connection) and is quite competitive with the X protocol. Tens of users running interactive applications can share a processor without any noticeable degradation, and many more can share the network. The simple protocol over a 100Mbps interconnection fabric can support streaming video and Quake at display rates and resolutions which provide a high-fidelity user experience.
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