基于vr的人机交互中物体指示的头部姿态

Padraig Higgins, Ryan Barron, Cynthia Matuszek
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引用次数: 2

摘要

现代机器人技术严重依赖于机器学习,对训练数据的需求日益增长。虚拟现实(VR)的进步和商业化为使用VR作为收集人机交互数据的工具提供了机会。我们提出了虚拟现实模拟器中的机器人交互,它允许人类参与者与模拟的机器人和环境进行实时交互。我们对人与机器人之间的口头互动特别感兴趣,这可以与机器人的感官数据相结合,作为语言基础。为了证明模拟器的实用性,我们描述了一项研究,该研究调查了用户的头部姿势是否可以作为VR对象选择任务中凝视的代理。参与者被要求描述一系列已知的物体,为注意力的焦点提供近似的标签。我们证明,使用来自头部姿势的凝视概念可以有效地缩小作为参与者注意力和语言描述目标的物体集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Head Pose for Object Deixis in VR-Based Human-Robot Interaction
Modern robotics heavily relies on machine learning and has a growing need for training data. Advances and commercialization of virtual reality (VR) present an opportunity to use VR as a tool to gather such data for human-robot interactions. We present the Robot Interaction in VR simulator, which allows human participants to interact with simulated robots and environments in real-time. We are particularly interested in spoken interactions between the human and robot, which can be combined with the robot’s sensory data for language grounding. To demonstrate the utility of the simulator, we describe a study which investigates whether a user’s head pose can serve as a proxy for gaze in a VR object selection task. Participants were asked to describe a series of known objects, providing approximate labels for the focus of attention. We demonstrate that using a concept of gaze derived from head pose can be used to effectively narrow the set of objects that are the target of participants’ attention and linguistic descriptions.
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