Xueguang Li, Penghui Li, Huizhong Hu, Dashun Zhang, F. Meng
{"title":"纺纱机交互式虚拟装配系统的设计与开发","authors":"Xueguang Li, Penghui Li, Huizhong Hu, Dashun Zhang, F. Meng","doi":"10.1117/12.2655321","DOIUrl":null,"url":null,"abstract":"The equipment structure and operation status of spinning machine were analyzed, and an interactive virtual system for spinning machines was developed. The 3D model required by the system was established by UG software, and the 3D model was optimized by 3DSMAX software. In this paper, Unity3D was chosen as the development environment of the system. According to the system functional requirements, the interactive functions of the system were developed through the C# language. The interactive function development based on gesture operation was realized by using the Kinect device. The movement of the model was controlled by recognizing the user's gesture action, the assembly process of the longitudinal drive device of the spinning machine was completed. Finally, a virtual assembly system including motion simulation function, interactive perspective function and virtual assembly function was developed. It has been verified by an example that the system has good interactivity and immersion, and effectively improved the assembly quality and design efficiency of products.","PeriodicalId":312603,"journal":{"name":"Conference on Intelligent and Human-Computer Interaction Technology","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design and development of interactive virtual assembly system for spinning machine\",\"authors\":\"Xueguang Li, Penghui Li, Huizhong Hu, Dashun Zhang, F. Meng\",\"doi\":\"10.1117/12.2655321\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The equipment structure and operation status of spinning machine were analyzed, and an interactive virtual system for spinning machines was developed. The 3D model required by the system was established by UG software, and the 3D model was optimized by 3DSMAX software. In this paper, Unity3D was chosen as the development environment of the system. According to the system functional requirements, the interactive functions of the system were developed through the C# language. The interactive function development based on gesture operation was realized by using the Kinect device. The movement of the model was controlled by recognizing the user's gesture action, the assembly process of the longitudinal drive device of the spinning machine was completed. Finally, a virtual assembly system including motion simulation function, interactive perspective function and virtual assembly function was developed. It has been verified by an example that the system has good interactivity and immersion, and effectively improved the assembly quality and design efficiency of products.\",\"PeriodicalId\":312603,\"journal\":{\"name\":\"Conference on Intelligent and Human-Computer Interaction Technology\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Conference on Intelligent and Human-Computer Interaction Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1117/12.2655321\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Intelligent and Human-Computer Interaction Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.2655321","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and development of interactive virtual assembly system for spinning machine
The equipment structure and operation status of spinning machine were analyzed, and an interactive virtual system for spinning machines was developed. The 3D model required by the system was established by UG software, and the 3D model was optimized by 3DSMAX software. In this paper, Unity3D was chosen as the development environment of the system. According to the system functional requirements, the interactive functions of the system were developed through the C# language. The interactive function development based on gesture operation was realized by using the Kinect device. The movement of the model was controlled by recognizing the user's gesture action, the assembly process of the longitudinal drive device of the spinning machine was completed. Finally, a virtual assembly system including motion simulation function, interactive perspective function and virtual assembly function was developed. It has been verified by an example that the system has good interactivity and immersion, and effectively improved the assembly quality and design efficiency of products.