基于广度优先搜索算法的棋马最短步解搜索模拟

A. Bastian, Rezha Nugraha
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引用次数: 0

摘要

马籽在棋盘上的运动类似于字母l。棋子是一种非常硬的豆子,如果不仔细考虑每一步,种子往往也是最危险的。这个问题的模拟提供了一个大小为n x n的棋盘。这个问题的目标(目标)是用最短的移动模拟所有可能的解决方案到达目标位置,将棋盘上某个位置的马豆移动到期望的目的地。这个问题也是人工智能(AI)中的经典问题之一。解决这一问题可以利用帮助系统和采油树生产跟踪。因此,利用几种仿真编程技术和广度优先搜索方法设计了一个仿真应用程序。使用这种方法,将跟踪所有节点,并在访问n + 1层节点之前先访问n层节点。本研究的目的是设计一个软体,能够利用生产与追踪树的系统,找出所有的解,以最短的运动到目标位置。本文的研究结果表明,该软件能够求出马从初始位置到目标位置的所有解的最短移动,并能模拟马在棋盘上的移动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Solution Search Simulation The Shortest Step On Chess Horse Using Breadth-First Search Algorithm
Horse seed in the chess board movement resembles the letter L. The chess pieces are one of a very hard-driven beans and seeds are often also the most dangerous if not carefully considered every movement. Simulation of this problem provides a chess board size n x n. Target (goal) of this problem is to move a horse beans of a certain position on a chess board position to the desired destination with the shortest movement simulates all possible solutions to get to the goal position. This problem is also one of the classic problems in artificial intelligence (AI). Settlement of this problem can use the help system and tree production tracking.Therefore, designed a simulation applications by utilizing several techniques of simulation programming and Breadth-First Search method. With this method, all nodes will be traced and the nodes at level n will be visited first before visiting the nodes at level n + 1. The purpose of this study is to design a software that is able to find all the solutions for the shortest movement toward the goal position by using the system of production and tracking tree.Results from this paper is that the software is able to find all solutions shortest movement a horse beans from the initial position to the goal position and displays the simulation of the movement of the horse in the chess board.
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