改进的alpha测试放大矢量纹理和特殊效果

Chris Green
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引用次数: 89

摘要

提出了一种简单有效的方法,可以改进由曲线和线性元素组成的符号的绘制。从高分辨率图像生成距离场,然后存储到低分辨率纹理的通道中。在最简单的情况下,这个纹理可以简单地通过使用现代gpu的alpha测试和alpha阈值特征来渲染,而不需要自定义着色器。这使得该技术甚至可以在最低端的3D图形硬件上使用。通过使用可编程的阴影,该技术扩展到执行各种特殊效果渲染,包括软边缘,轮廓,阴影,多色图像和尖角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved alpha-tested magnification for vector textures and special effects
A simple and efficient method is presented which allows improved rendering of glyphs composed of curved and linear elements. A distance field is generated from a high resolution image, and then stored into a channel of a lower-resolution texture. In the simplest case, this texture can then be rendered simply by using the alpha-testing and alpha-thresholding feature of modern GPUs, without a custom shader. This allows the technique to be used on even the lowest-end 3D graphics hardware. With the use of programmable shading, the technique is extended to perform various special effect renderings, including soft edges, outlining, drop shadows, multi-colored images, and sharp corners.
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