Tele-immersive系统

C. Leong, Y. Xing, N. Georganas
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引用次数: 5

摘要

本文将介绍如何建立一个基于多面体视觉船体算法的远程沉浸式系统实验框架。系统分为两个站点:本端站点和远端站点。在当地现场,参与者的图像是从一组同步摄像机拍摄的。然后采用多面体视觉船体算法重建三维网格。然后将纹理信息与网格模型一起发送到远程站点,用于在沉浸式墙壁上渲染。我们将描述每个系统组件,包括分割,后处理滤波,视觉船体重建在本地站点;查看远程站点上的相关纹理映射。我们将介绍一些初步的结果和我们在初步调查中所做的观察,并提出可能的未来工作,以增加系统的进一步功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tele-immersive systems
In this paper we will describe how we establish an experimental framework of tele-immersive system based on the polyhedral visual hull algorithm. The system is divided into two sites: the local and the remote sites. At the local site, images of a participant are taken from a set of synchronized cameras. A polyhedral visual hull algorithm is then used to reconstruct the 3D mesh. The texture information together with the mesh model is then sent to the remote site for rendering on immersive walls. We will describe each of the system components, including segmentation, post-process filtering, visual hull reconstruction at the local site; view dependent texture mapping at the remote site. We will present some preliminary results and observations we make during initial investigations, and propose possible future work that will add further functionalities to the system.
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