基于二维概率分布的领域模型自主学习

Witold Sowiski, Frank Guerin
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引用次数: 0

摘要

一个没有任何先验知识的自主智能体被放置在一个没有目标或奖励功能的环境中,将需要通过发现其观察中出现的模式来使用非引导方法开发该环境的模型。我们扩展了先前的算法,该算法允许智能体通过学习一维感官变量的概率分布中的聚类来实现这一目标,并提出了一种新的基于四叉树的二维算法。然后,我们在一个动态连续域中评估它,包括一个球被扔到不平坦的地形上,使用物理引擎模拟。最后,我们提出了可以在不需要目标的情况下评估领域模型的标准,并将其应用到我们的工作中。我们表明,在算法中添加二维规则可以改善模型,并且这些模型可以转移到类似但以前未见过的环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Autonomous learning of domain models using two-dimensional probability distributions
An autonomous agent placed without any prior knowledge in an environment without goals or a reward function will need to develop a model of that environment using an unguided approach by discovering patters occurring in its observations. We expand on a prior algorithm which allows an agent to achieve that by learning clusters in probability distributions of one-dimensional sensory variables and propose a novel quadtree-based algorithm for two dimensions. We then evaluate it in a dynamic continuous domain involving a ball being thrown onto uneven terrain, simulated using a physics engine. Finally, we put forward criteria which can be used to evaluate a domain model without requiring goals and apply them to our work. We show that adding two-dimensional rules to the algorithm improves the model and that such models can be transferred to similar but previously-unseen environments.
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