原型设计的不便:设计教育中辩论设计的教学实验

IxD&A Pub Date : 2021-12-20 DOI:10.55612/s-5002-051-004
Jordi Tost, Paula L. Schuster, Frank Heidmann
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引用次数: 0

摘要

随着设计比以往任何时候都有更大的影响,人们越来越需要对设计研究和教育进行批判性调查,让设计师对既定的学科假设提出质疑。一个流行的神话是便利理想:对舒适、高效、流畅和灵巧的痴迷,与一种设想超级便利未来的趋势有关。通过结合迭代原型、反解决方案策略以及批判性和思辨性设计策略,我们构建了一种与传统设计过程相反的方法:不便设计。为了讨论便利性,我们在《怪奇物语-原型化便利性》这门课程中探讨了便利性的潜力。本文概述了方法和课程形式,并使用学生项目的例子来说明它如何鼓励他们以切实的方式在设计过程中直接反思和辩论,使他们能够制作替代方案。最后,我们讨论了我们的方法论方法可以为设计研究和教育带来的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prototyping Inconvenience: A pedagogical experiment on designing for debate in design education
With design having more impact than ever, there is an increased need for critical inquiries into design research and education that engage designers to question established disciplinary assumptions. One prevailing myth is the convenience ideal: the obsession with comfort, efficiency, smoothness, and smartness that relates to a trend of envisioning super-convenient futures. By combining iterative prototyping, anti-solutionist strategies, and tactics of critical and speculative design, we built a counter-approach to conventional design processes: Inconvenient Design. With convenience as the topic for debate, we explored its potential in the course Stranger Things–Prototyping Inconvenience. This paper provides an overview of the approach and course format, using examples of student projects to illustrate how it encouraged them to reflect and debate directly in the design process in a tangible way, enabling them to craft alternatives. Lastly, we discuss the opportunities our methodological approach can bring to design research and education.
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