小学学习科学方法的“科学家游戏”

E. Datteri, G. Bozzi, L. Zecca
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引用次数: 2

摘要

这种学习体验与传统的教育机器人方法的不同之处在于,孩子们必须通过提出假设、设计实验和评估其有效性来发现机器人是如何被编程的,而不是给机器人编程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The "scientist game" for learning the scientific method at primary school
This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.
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