{"title":"小学学习科学方法的“科学家游戏”","authors":"E. Datteri, G. Bozzi, L. Zecca","doi":"10.17471/2499-4324/818","DOIUrl":null,"url":null,"abstract":"This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.","PeriodicalId":107523,"journal":{"name":"TD Tecnologie Didattiche","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The \\\"scientist game\\\" for learning the scientific method at primary school\",\"authors\":\"E. Datteri, G. Bozzi, L. Zecca\",\"doi\":\"10.17471/2499-4324/818\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.\",\"PeriodicalId\":107523,\"journal\":{\"name\":\"TD Tecnologie Didattiche\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-02-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"TD Tecnologie Didattiche\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17471/2499-4324/818\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"TD Tecnologie Didattiche","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17471/2499-4324/818","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The "scientist game" for learning the scientific method at primary school
This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.