大规模蒙皮网格的实时说明性渲染

Juncong Lin, Guangyu Zhang, Xing Gao, Minghong Liao, Lisheng Xiang
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引用次数: 0

摘要

线条画可以通过忽略不太重要或分散注意力的细节来表达有意义的信息,因此成为一种流行的形状描绘技术。然而,现有的方法主要集中在静态数据上。虽然我们可以将这些方法应用于逐帧的动画数据,但由于计算成本高,仍然不适用于大规模模型。本文提出了一种实时绘制蒙皮网格线条的方法。我们利用相邻帧之间的曲面法线一致性来加快曲面法线的计算速度,这是大多数绘图方法的瓶颈。实验结果表明,该方法是高效有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realtime Illustrative Rendering of Large Scale Skinned Meshes
Line drawing can express meaningful information by ignoring less important or distracting details, and thus becomes a popular shape depiction technique. However, existing methods mainly focused on static data. Although we can apply these methods to animated data frame by frame, it is still not applicable for large scale model due to the high computational cost. In this paper, we present a real time line drawing method for skinned mesh. We exploit the surface normal coherency between neighbouring frames to accelerate the computation of surface normal which is the bottleneck of most line drawing methods. The experimental results show that our method is both efficient and effective.
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