进入Vœrtex:立体抽象动画装置的案例研究

Max Hattler, Terrie Man-Chi Cheung
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引用次数: 2

摘要

在Max hatler的立体装置Vœrtex中,二维的抽象动画变成了具有强烈三维深度的沉浸式图像。利用双屏幕、半洞穴自动虚拟环境,Vœrtex为观众创造了独特的观看体验,这是一个介于沉浸式抽象和现实世界画廊空间之间的混合空间,让观众同时置身于两个空间。本文讨论了技术设置,生产过程和立体技术,包括双目色彩竞争和深度位移采用Vœrtex。接下来是讨论Vœrtex与清醒概念的关系,并研究观众对作品的看法。Vœrtex的混合设置,结合了立体和互动的视觉文本,允许创造性的灵感和对梦境的探究,参与者可以通过在两种不同的状态之间摇摆来积极地选择探索他们感知的不同方面:沉浸式的梦境感觉和锚定在现实世界中的感觉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Into the Vœrtex: Case study of a stereoscopic abstract animation installation
In Max Hattler’s stereoscopic installation Vœrtex two-dimensional abstract animation is turned into immersive images with strong three-dimensional depth. Utilizing a two-screen, semi-Cave Automatic Virtual Environment, Vœrtex creates a unique viewing experience for the viewer, a hybrid space situated halfway between immersion-in-abstraction and the real world of the gallery space, allowing the viewer to be in two spaces simultaneously. This article discusses the technical set-up, production processes and stereoscopic techniques, including binocular colour rivalry and depth displacements employed in Vœrtex. This is followed by a discussion of Vœrtex in relation to the concept of lucidity and an audience study into viewers’ perception of the work. The hybrid set-up of Vœrtex, combining both stereoscopic and interactive visual texts, allows for a sense of creative inspiration and inquiry into the dreaming mind, and participants can actively choose to explore different aspects of their perception by oscillating between two divergent states: an immersive dream sensation and a sense of being anchored in the real world.
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