在Vulkan上焦散渲染中流形下事件估计的实现

Jia-Wun Jhang, Chun-Fa Chang
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引用次数: 0

摘要

焦散渲染一直是计算机图形学中的一个重要课题。由于路径跟踪算法难以处理镜面-漫射-镜面路径,这是一个特别具有挑战性的问题。最近,流形下一事件估计(MNEE)在处理焦散路径方面证明了其有效性,并已在台式计算机上的三菱渲染器中实现。然而,据我们所知,MNEE还没有在移动设备上实现。在本文中,我们在Vulkan上实现了MNEE方法,使其可以在桌面计算机和移动设备上运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation of Manifold Next Event Estimation for Caustics Rendering on Vulkan
Caustics rendering has been an important topic in computer graphics. It is particularly a challenging problem because of the difficulty in path tracing algorithms to handle the specular-diffuse-specular paths. Recently Manifold Next Event Estimation (MNEE) has demonstrated its efficiency for dealing with the caustics paths and has been implemented in the Mitsuba renderer on desktop computers. However, MNEE has not yet been implemented on mobile devices to our best knowledge. In this paper, we implemented the MNEE methods on Vulkan, so that it can run on both desktop computers and mobile devices.
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