学习Sirah Nabi的手机教育游戏:开发和可用性评估

Nadzirah Kamarazaman, Roslina Ibrahim, R. Yusoff, Norziha M. M Zainudin, Suraya Yaacob, Yazriwati Yahya, Husna Hafiza R. Azami
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引用次数: 1

摘要

互联网和移动电话在5 - 17岁年龄组的普遍使用使得通过这些媒体学习成为一个有吸引力的主张。移动学习呈现出一种灵活、创新的学习方式,也是一种新常态。另一方面,学习西拉是世界上每个穆斯林的重要组成部分,以便了解过去发生的关于我们敬爱的先知的事情,并从他的行为中学习并遵循他的圣行。然而,过去的研究表明,传统的学习方法似乎枯燥乏味,不够有趣。因此,移动学习提供了一种新的解决方案来学习西拉和类似的科目,大多数学生发现低兴趣和枯燥。本研究采用定量方法,通过调查收集数据;并分为两个阶段:Sirah游戏原型设计和可用性评估阶段。ADDIE模型被改编为一个模型来指导教学设计过程和Sirah移动应用程序的开发,整个过程有五个阶段。评估模型由游戏可用性、移动性、学习内容和可玩性、满意度和效率7个要素组成。研究结果表明,学生对使用游戏进行学习非常感兴趣,能够通过使用游戏以更好的方式学习Sirah主题,并且发现游戏学习是一种愉快的学习方式。本研究增加了更多的伊斯兰教数字内容,并提高了Sirah学科的学习方法。我们希望在未来为伊斯兰数字内容做出更多贡献,以造福我们的人民和社区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile Educational Games For Learning Sirah Nabi: Development And Usability Evaluation
The pervasive use of the internet and mobile phone among the age group 5 – 17 years old makes learning through these media an attractive proposition. Mobile learning presents a flexible and inventive way of learning as well as the new normal. On the other hand, learning Sirah is an essential part of every Muslim in the world in order to understand what has happened in the past regarding our beloved prophet and to learn from his behaviour and follow his sunnah. However, past studies shown that the traditional learning approach seems dull and not interesting enough.  Mobile learning thus offers a new solution in learning the Sirah and similar subjects most students find of low interest and dull. The study used a quantitative approach using survey for data collection; and was divided into two phases: Sirah Game Prototype Design and Usability Evaluation phase. The ADDIE model was adapted as a model to guide instructional design process and development of the Sirah mobile applications with five phases throughout the process. An evaluation model consisted of seven components namely Game Usability, Mobility, Learning Content and Playability, Satisfaction, Efficiency was implemented. The findings suggested that students are highly interested in the use of the games for learning, able to learn Sirah subject in better ways by using the games and learning with games was found as enjoyable way to learn. This study adds more to Islamic digital content and enhances the learning approach for Sirah subject. We hope to contribute more towards Islamic digital content in the future for the benefit of our ummah and community.
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