戏剧:一个历史和文化的方法

Ekaterina I. Vasileva
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摘要

本文考察了游戏本质的理论和方法方法的历史动态及其在现代学术和文化中的意义。游戏在古代哲学中的作用得到了突出。介绍了经典的演奏理论:弗里德里希·席勒和赫伯特·斯宾塞的剩余力理论,理查德·拉撒路的恢复理论,卡尔·格鲁斯的运动理论和g·斯坦利·霍尔的再现理论。游戏(作为一种获得快乐的方式)是通过卡尔·赫勒的理论来检验的。我们在理解游戏的背景下关注弗洛伊德的心理动力学理论,以及埃里克森和温尼科特的观点。贝特森的元交际理论被单独挑出来。皮亚杰和维果茨基的认知发展理论特别注重对理解游戏的方法的考虑。在教学、文化和人类学研究的背景下扮演的角色。通过对现有理论的分析,我们得出了游戏在当今文化中的作用的结论。本研究旨在找出游戏在现代青年表现中的意义。为了解决任务集,我们使用了社会学研究方法。因此,我们调查了这个城市的年轻人。这个调查让我们了解了游戏在现代年轻人生活中的地位,揭示了他们对游戏活动的态度。在一项调查的帮助下,我们确定了游戏的基本功能,如放松和娱乐。其中最不重要的是心理技术功能。电脑和桌面游戏被认为是最受现代年轻人欢迎的游戏类型。受访者最不感兴趣的是赌博之类的游戏。这项工作只是研究的一个初级阶段。我们计划在一个有代表性的样本上继续研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Play: A Historical and Cultural Approach
The article examines the historical dynamics of the theoretical and methodological approaches to the essence of play and their significance in modern scholarship and culture. The role of play in the philosophy of ancient times is highlighted. Classical playing theories are presented: Friedrich Schiller’s and Herbert Spencer’s theories of surplus forces, Richard Lazarus’ theory of recuperation, Karl Groos’ theory of exercise and G. Stanley Hall’s theory of recapitulation. Play (as a way to achieve pleasure) is examined through Karl Bühler’s theory. We pay attention to Freud’s psychodynamic theory in the context of understanding play, as well as the views of Erickson and Winnicott. Bateson’s metacommunicative theory is singled out separately. The theory of cognitive development by Piaget and Vygotsky pays special attention to the consideration of approaches to the understanding of play. The role of play in the context of pedagogical, cultural, and anthropological research is presented. Due to the analysis of the presented theories, we made the conclusion about the role of play in present-day culture. The study aims to find out the meaning of play in the representation of modern youth. To solve the tasks set, we used the sociological research method. As a result, we surveyed the young people of the city. This survey allowed us to understand the place of play in modern young people’s lives and reveal its attitude to gaming activities. With the help of a survey, we identified such essential functions of play as relaxation and entertainment. The least important of these was the psycho-technical function. Computer and desktop games were recognized as the most popular types of play among modern young people. The least interest among respondents is caused by such a type of play as gambling. This work is only an initial stage in the study. We plan to continue the study on a representative sample.
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