R. Zviel-Girshin, T. Kuhn, A. Luís, Kristina Koppel, B. Todorovic, Špela Arhar Holdt, Carole Tiberius, Iztok Kosem
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Developing pedagogically appropriate language corpora through
crowdsourcing and gamification
Despite the unquestionable academic interest on corpus-based approaches
to language education, the use of corpora by teachers in their everyday
practice is still not very widespread. One way to promote usage of corpora
in language teaching is by making pedagogically appropriate corpora,
labelled with different types of problems (for instance, sensitive content,
offensive language, structural problems), so that teachers can select
authentic examples according to their needs. Because manually labelling
corpora is extremely time-consuming, we propose to use crowdsourcing for
this task. After a first exploratory phase, we are currently developing a
multimode, multilanguage game in which players first identify problematic
sentences and then classify them.