通过众包和游戏化开发适合教学的语言语料库

R. Zviel-Girshin, T. Kuhn, A. Luís, Kristina Koppel, B. Todorovic, Špela Arhar Holdt, Carole Tiberius, Iztok Kosem
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引用次数: 0

摘要

尽管学术界对基于语料库的语言教育方法有着不容置疑的兴趣,但教师在日常实践中对语料库的使用仍然不是很普遍。促进语料库在语言教学中的使用的一种方法是制作适合教学的语料库,标记不同类型的问题(例如,敏感内容,攻击性语言,结构性问题),以便教师可以根据自己的需要选择真实的例子。由于手动标注语料库非常耗时,我们建议使用众包来完成这项任务。在第一个探索阶段之后,我们目前正在开发一个多模式、多语言的游戏,在这个游戏中,玩家首先识别问题句子,然后对它们进行分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing pedagogically appropriate language corpora through crowdsourcing and gamification
Despite the unquestionable academic interest on corpus-based approaches to language education, the use of corpora by teachers in their everyday practice is still not very widespread. One way to promote usage of corpora in language teaching is by making pedagogically appropriate corpora, labelled with different types of problems (for instance, sensitive content, offensive language, structural problems), so that teachers can select authentic examples according to their needs. Because manually labelling corpora is extremely time-consuming, we propose to use crowdsourcing for this task. After a first exploratory phase, we are currently developing a multimode, multilanguage game in which players first identify problematic sentences and then classify them.
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