利用计算注意力模型和眼球追踪增强VR游戏体验

E. Ennadifi, T. Ravet, M. Mancas, Mohammed El Amine Mokhtari, B. Gosselin
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引用次数: 0

摘要

本研究通过使用计算注意力模型来探索增强交互体验的潜力,例如虚拟现实(VR)游戏。我们提出的方法利用由注意力模型生成的显著性地图来动态调整游戏难度级别,并帮助游戏关卡设计,从而为用户带来更具沉浸感和吸引力的体验。为了为这种方法的发展提供信息,我们提出了一个能够在VR环境中收集数据的实验装置,并打算能够验证注意力模型对该领域的适应性。通过这项工作,我们的目标是为VR游戏设计创建一个框架,利用注意力模型为用户提供一个新的沉浸和参与水平。我们相信我们的贡献在增强VR体验和推动游戏设计领域的发展方面具有巨大的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing VR Gaming Experience using Computational Attention Models and Eye-Tracking
This study explores the potential of enhancing interaction experiences, such as virtual reality (VR) games, through the use of computational attention models. Our proposed approach utilizes a saliency map generated by attention models to dynamically adjust game difficulty levels and to help in the game level design, resulting in a more immersive and engaging experience for users. To inform the development of this approach, we present an experimental setup that is able tp collect data in a VR environment and intends to be able to validate the adaptation of attention models to this domain. Through this work, we aim to create a framework for VR game design that leverages attention models to offer a new level of immersion and engagement for users. We believe our contributions have significant potential to enhance VR experiences and advance the field of game design.
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