E. Ennadifi, T. Ravet, M. Mancas, Mohammed El Amine Mokhtari, B. Gosselin
{"title":"利用计算注意力模型和眼球追踪增强VR游戏体验","authors":"E. Ennadifi, T. Ravet, M. Mancas, Mohammed El Amine Mokhtari, B. Gosselin","doi":"10.1145/3573381.3597218","DOIUrl":null,"url":null,"abstract":"This study explores the potential of enhancing interaction experiences, such as virtual reality (VR) games, through the use of computational attention models. Our proposed approach utilizes a saliency map generated by attention models to dynamically adjust game difficulty levels and to help in the game level design, resulting in a more immersive and engaging experience for users. To inform the development of this approach, we present an experimental setup that is able tp collect data in a VR environment and intends to be able to validate the adaptation of attention models to this domain. Through this work, we aim to create a framework for VR game design that leverages attention models to offer a new level of immersion and engagement for users. We believe our contributions have significant potential to enhance VR experiences and advance the field of game design.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancing VR Gaming Experience using Computational Attention Models and Eye-Tracking\",\"authors\":\"E. Ennadifi, T. Ravet, M. Mancas, Mohammed El Amine Mokhtari, B. Gosselin\",\"doi\":\"10.1145/3573381.3597218\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study explores the potential of enhancing interaction experiences, such as virtual reality (VR) games, through the use of computational attention models. Our proposed approach utilizes a saliency map generated by attention models to dynamically adjust game difficulty levels and to help in the game level design, resulting in a more immersive and engaging experience for users. To inform the development of this approach, we present an experimental setup that is able tp collect data in a VR environment and intends to be able to validate the adaptation of attention models to this domain. Through this work, we aim to create a framework for VR game design that leverages attention models to offer a new level of immersion and engagement for users. We believe our contributions have significant potential to enhance VR experiences and advance the field of game design.\",\"PeriodicalId\":120872,\"journal\":{\"name\":\"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3573381.3597218\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3573381.3597218","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enhancing VR Gaming Experience using Computational Attention Models and Eye-Tracking
This study explores the potential of enhancing interaction experiences, such as virtual reality (VR) games, through the use of computational attention models. Our proposed approach utilizes a saliency map generated by attention models to dynamically adjust game difficulty levels and to help in the game level design, resulting in a more immersive and engaging experience for users. To inform the development of this approach, we present an experimental setup that is able tp collect data in a VR environment and intends to be able to validate the adaptation of attention models to this domain. Through this work, we aim to create a framework for VR game design that leverages attention models to offer a new level of immersion and engagement for users. We believe our contributions have significant potential to enhance VR experiences and advance the field of game design.