使用Maya和Photorealistic Renderman在UV空间中控制纹理推动和交叉接缝

B. Andersen, Kevin Noone
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引用次数: 4

摘要

本文探讨了在《x战警2:魔形女》中,使用Photorealistic Renderman对变形角色的皮肤进行变形的方法。我们首先从驱动魔形女过渡的单通道纹理贴图中推断出一个双通道矢量贴图。我们展示了如何使用矢量贴图在单独的UV空间中跨边界扭曲纹理。最后,我们展示了如何解决跨独立UV空间的抗混叠问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Controlled Texture Pushing and Crossing Seams in UV Space Using Maya and Photorealistic Renderman
Abstract This paper explores the methods used to warp the skin around the transition from the shape-shifting character in X-Men 2, Mystique, using Photorealistic Renderman. We begin by extrapolating a two-channel vector map from the single-channel texture map that was used to drive Mystique's transition. We show how to use the vector maps to warp the texture across borders in separate UV spaces. Finally, we show how to solve the problem of antialiasing across the separate UV spaces.
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