{"title":"计算机模拟和混合学习的可用性,以理解课程和巩固知识","authors":"M. Beňo, M. Ölvecký, Iveta Dirgová Luptáková","doi":"10.1109/ICETA51985.2020.9379262","DOIUrl":null,"url":null,"abstract":"The purpose of this paper was to measure the impact of computer simulations and blended learning on university students. The pedagogical experiments we made lasted for 8 weeks with randomly selected 225 students of the 1st year and 93 students of the second year at the bachelor's degree at the university. Especially nowadays are computer simulations and also distance learning methods broadly widened and they are supporting the learning process in an important way. Without these tools and methods could be the learning process more difficult and maybe not possible because of closed schools. But it's different to compare the theoretical and practical knowledge of students and understanding of them and applications in practice. This paper points to possibilities of how to improve the quality of cognitive abilities by students especially in the way of understanding the curriculum and consolidation of knowledge by Niemierko's taxonomy of learning objects. Our experiment results also demonstrate a good positive impact of the proposed learning methodology focused on the usability of computer simulations with good multimedia textbooks partly integrated into the electronic course by LMS Moodle in improving understanding of the curriculum and consolidation of knowledge.","PeriodicalId":149716,"journal":{"name":"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The usability of computer simulations and blended learning to understand the curriculum and consolidation of knowledge\",\"authors\":\"M. Beňo, M. Ölvecký, Iveta Dirgová Luptáková\",\"doi\":\"10.1109/ICETA51985.2020.9379262\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this paper was to measure the impact of computer simulations and blended learning on university students. The pedagogical experiments we made lasted for 8 weeks with randomly selected 225 students of the 1st year and 93 students of the second year at the bachelor's degree at the university. Especially nowadays are computer simulations and also distance learning methods broadly widened and they are supporting the learning process in an important way. Without these tools and methods could be the learning process more difficult and maybe not possible because of closed schools. But it's different to compare the theoretical and practical knowledge of students and understanding of them and applications in practice. This paper points to possibilities of how to improve the quality of cognitive abilities by students especially in the way of understanding the curriculum and consolidation of knowledge by Niemierko's taxonomy of learning objects. Our experiment results also demonstrate a good positive impact of the proposed learning methodology focused on the usability of computer simulations with good multimedia textbooks partly integrated into the electronic course by LMS Moodle in improving understanding of the curriculum and consolidation of knowledge.\",\"PeriodicalId\":149716,\"journal\":{\"name\":\"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"volume\":\"74 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICETA51985.2020.9379262\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA51985.2020.9379262","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The usability of computer simulations and blended learning to understand the curriculum and consolidation of knowledge
The purpose of this paper was to measure the impact of computer simulations and blended learning on university students. The pedagogical experiments we made lasted for 8 weeks with randomly selected 225 students of the 1st year and 93 students of the second year at the bachelor's degree at the university. Especially nowadays are computer simulations and also distance learning methods broadly widened and they are supporting the learning process in an important way. Without these tools and methods could be the learning process more difficult and maybe not possible because of closed schools. But it's different to compare the theoretical and practical knowledge of students and understanding of them and applications in practice. This paper points to possibilities of how to improve the quality of cognitive abilities by students especially in the way of understanding the curriculum and consolidation of knowledge by Niemierko's taxonomy of learning objects. Our experiment results also demonstrate a good positive impact of the proposed learning methodology focused on the usability of computer simulations with good multimedia textbooks partly integrated into the electronic course by LMS Moodle in improving understanding of the curriculum and consolidation of knowledge.