低纹理立体图像的鲁棒匹配方法

Le Thanh Sach, K. Atsuta, K. Hamamoto, S. Kondo
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引用次数: 15

摘要

低纹理图像的立体对视差图像的计算是一项具有挑战性的任务,因为立体对的低纹理区域内的匹配成本几乎是相似的。这个问题不能通过增加聚合窗口的大小或使用全局优化方法(例如动态规划)直接解决,因为这些方法也会平滑深度中断边界。基于均匀区域像素差相似的假设,提出了一种对低纹理立体图像进行鲁棒匹配的新方法。该方法利用立体对计算的边缘映射来指导立体匹配中的成本聚合过程。通过使用边缘映射,可以达到使用不同形状和大小的聚集窗口的效果。此外,该方法的计算复杂度与窗口大小无关,类似于移动平均聚合方法。人工和真实立体图像序列的实验结果表明,与移动平均方法相比,该方法可以在低纹理立体图像中产生更多的可靠差值,并且具有更好的精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Robust Stereo Matching Method for Low Texture Stereo Images
Computing disparity images for stereo pairs of low texture images is a challenging task because matching costs inside low texture areas of the stereo pairs are almost similar. This problem can not be solved straightforwardly by increasing the size of aggregation windows or by using global optimization methods, e.g. dynamic programming, because those approaches will smooth depth discontinued boundaries as well. Based on the assumption that disparities of pixels in homogeneous regions are similar, this paper proposes a new method that is able to robustly perform stereo matching for low texture stereo images. The proposed method utilizes the edge maps computed from the stereo pairs to guide the cost aggregation process in stereo matching. By using edge maps, the proposed method can achieve the effect of using different shapes and sizes of aggregation windows. Moreover, the computational complexity of the proposed method is independent from the window size, similar to the moving average aggregation method. Experimental results from both of an artificial and a real stereo image sequence demonstrate that the proposed method can produce a larger number of and a better accuracy of reliable disparities for low texture stereo images than the moving average method.
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