{"title":"一个将人类计算集成到商业视频游戏中的模型","authors":"Corey Clark, Ira Greenberg, Myque Ouellette","doi":"10.1109/SeGAH.2018.8401316","DOIUrl":null,"url":null,"abstract":"Human Computing (HC) is a successful approach to crowdsourcing scientific research. Despite its success, many HC projects struggle to expand their user base and create sustained user engagement. In contrast, the commercial video game industry overall is very successful at encouraging users to spend significant time and resources to play over extended stretches of time, using techniques such as gameplay loops to engage players on many levels. When integrating scientific research into a video game, ideally the HC activities fit naturally within the gameplay loops and overall game themes, which game developers are best suited to accomplish. The authors propose a new HC to Video Games (HCtVG) model and associated framework, which provides a common means to connect HC research and video game developers. The HCtVG model comprises two major phases: Deconstruction and Analysis (DA) done by the researchers, and Game Integration (GI) completed by the game developers. During the DA, researchers deconstruct their research into a 5-Step Analysis Structure (5SAS) consisting of Suggest, Validate, Process, Select, and Exit steps. The 5SAS allows game developers to perform the GI phase, using the guidelines provided to integrate the HC activity into the gameplay and theme. This structure allows scientists to focus on their domain expertise while leveraging the skills of the game development community to design their video game integration. To demonstrate the HCtVG model, the authors apply the DA phase to an HC project seeking the discovery of chemotherapeutic co-medication properties for multi-drug resistant cancer research, and use the GI phase to design and integrate the HC activity into the popular game Minecraft.","PeriodicalId":299252,"journal":{"name":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"530 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A model for integrating human computing into commercial video games\",\"authors\":\"Corey Clark, Ira Greenberg, Myque Ouellette\",\"doi\":\"10.1109/SeGAH.2018.8401316\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Human Computing (HC) is a successful approach to crowdsourcing scientific research. 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引用次数: 5
摘要
人工计算(HC)是一种成功的众包科学研究方法。尽管取得了成功,但许多HC项目仍在努力扩大用户基础并创造持续的用户粘性。相比之下,商业电子游戏行业在鼓励用户花费大量时间和资源玩游戏方面非常成功,他们使用游戏循环等技术在多个层面吸引玩家。当将科学研究整合到电子游戏中时,理想情况下,HC活动自然地与游戏玩法循环和整体游戏主题相匹配,这是游戏开发者最适合完成的任务。作者提出了一种新的HC - to - Video Games (HCtVG)模型和相关框架,为HC研究和视频游戏开发者之间的联系提供了一种通用的方法。HCtVG模型包括两个主要阶段:由研究人员完成的解构和分析(DA),以及由游戏开发者完成的游戏整合(GI)。在数据分析过程中,研究人员将他们的研究解构为5步分析结构(5SAS),包括建议、验证、处理、选择和退出步骤。5SAS允许游戏开发者执行GI阶段,使用提供的指南将HC活动整合到游戏玩法和主题中。这种结构允许科学家专注于他们的领域专业知识,同时利用游戏开发社区的技能来设计他们的电子游戏集成。为了证明HCtVG模型,作者将DA阶段应用于一个HC项目,该项目旨在发现用于多药耐药癌症研究的化疗联合用药特性,并使用GI阶段设计并将HC活性整合到流行游戏《我的世界》中。
A model for integrating human computing into commercial video games
Human Computing (HC) is a successful approach to crowdsourcing scientific research. Despite its success, many HC projects struggle to expand their user base and create sustained user engagement. In contrast, the commercial video game industry overall is very successful at encouraging users to spend significant time and resources to play over extended stretches of time, using techniques such as gameplay loops to engage players on many levels. When integrating scientific research into a video game, ideally the HC activities fit naturally within the gameplay loops and overall game themes, which game developers are best suited to accomplish. The authors propose a new HC to Video Games (HCtVG) model and associated framework, which provides a common means to connect HC research and video game developers. The HCtVG model comprises two major phases: Deconstruction and Analysis (DA) done by the researchers, and Game Integration (GI) completed by the game developers. During the DA, researchers deconstruct their research into a 5-Step Analysis Structure (5SAS) consisting of Suggest, Validate, Process, Select, and Exit steps. The 5SAS allows game developers to perform the GI phase, using the guidelines provided to integrate the HC activity into the gameplay and theme. This structure allows scientists to focus on their domain expertise while leveraging the skills of the game development community to design their video game integration. To demonstrate the HCtVG model, the authors apply the DA phase to an HC project seeking the discovery of chemotherapeutic co-medication properties for multi-drug resistant cancer research, and use the GI phase to design and integrate the HC activity into the popular game Minecraft.