开发一种基于游戏的系统来支持使用kinect设备的中风康复

P. Bamrungthai, Woranuch Pleehachinda
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引用次数: 7

摘要

本文开发了一个基于游戏的脑卒中康复支持系统。目标是使康复过程对患者来说更容易和愉快。系统由3个模块组成,分别是设备模块(DM)、游戏模块(GM)和数据采集模块(DCM)。DM与微软的Kinect设备通信,接收患者的骨骼数据,并将其发送给GM进行游戏处理。拼图游戏作为一种颜色匹配游戏来实现,以简化游戏过程,并可以支持广泛的患者。手和上肢的运动需要抓住和移动拼图片到正确的位置。DCM收集的手、肘部和肩部的运动轨迹可用于评估患者的进展。该系统已经在一个真实的病人身上进行了测试。经过一段时间的学习,他就可以玩成熟的游戏了。结果表明,系统需要患者的身体平衡能力来维持Kinect设备的运动跟踪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a game-based system to support stroke rehabilitation using kinect device
A game-based system to support stroke rehabilitation is developed in this paper. The goal is to make the rehabilitation process more accessible and enjoyable to the patients. The system consists of 3 modules, including the Device Module (DM), the Game Module (GM), and the Data Collection Module (DCM). The DM communicates with the Microsoft's Kinect device to receive the skeleton data of the patients and send it to the GM for the game processing. The jigsaw puzzle is implemented as a color matching game to simplify the gaming process and can support a wide range of patients. Hand and upper limb movement is required to grasp and move the jigsaw pieces to the right place. The trajectories of hand, elbow, and shoulder that are collected by the DCM can be used to assess the patient's progress. The system has been tested with a real patient. He can play the developed game after a learning period. The result shows that the body balance capability of the patient is implicitly required by the system to maintain motion tracking of the Kinect device.
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