基于云计算的移动数字游戏分布式架构

M. Zamith, M. Joselli, E. Clua, A. Montenegro, R. Leal-Toledo, Luís Valente, B. Feijó
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引用次数: 8

摘要

计算机科学的几个领域使用分布式计算来解决许多密集的计算问题。数字游戏主要在多人游戏中使用这种方法,其中主机或集群处理大部分游戏逻辑。单人游戏也可以使用分布式计算来处理游戏逻辑和可视化算法,这通常是数字游戏花费大部分处理时间的任务。通过应用基于分布式计算的方法,游戏对硬件的要求会更低,因为网络集群将负责处理部分游戏循环任务。有了云计算的概念,游戏可以依靠其他电脑来帮助处理任务。这项工作提出了单人或多人游戏的游戏循环架构,使用自动负载平衡和在多台计算机之间分配游戏逻辑计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing
Several fields in Computer Science use distributed computing to solve many intensive computational problems. Digital games use this approach mainly in multiplayer games, where a mainframe or cluster processes the majority of game logic. Single player games can also use distribute computing to process game logic and visualization algorithms, usually the tasks where digital games spend most of the processing time. By applying an approach based on distributed computing, games would have softer requirements regarding hardware, since the network cluster would be responsible for processing parts of game loop tasks. With the concept of cloud computing, games could rely on other computers to aid in processing their tasks. This work presents game-loop architecture for single-player or multiplayer games, using automatic load balancing and distributing game logic computation among several computers.
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