{"title":"擦除信道数独解码错误","authors":"M. Nishiara, Ryo Hidai","doi":"10.1587/TRANSFUN.E100.A.2641","DOIUrl":null,"url":null,"abstract":"Sudoku is a pencil puzzle. The aim of the solver is to complete the 9×9 grid by filling in a digit in every cell in a certain rule. In this study, we regard the process of solving Sudoku as a process of decoding a codeword from a received word, and show the expected decoding error probability obtained by experiments for erasure channels.","PeriodicalId":278189,"journal":{"name":"2016 International Symposium on Information Theory and Its Applications (ISITA)","volume":"111 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Decoding error of Sudoku for erasure channels\",\"authors\":\"M. Nishiara, Ryo Hidai\",\"doi\":\"10.1587/TRANSFUN.E100.A.2641\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Sudoku is a pencil puzzle. The aim of the solver is to complete the 9×9 grid by filling in a digit in every cell in a certain rule. In this study, we regard the process of solving Sudoku as a process of decoding a codeword from a received word, and show the expected decoding error probability obtained by experiments for erasure channels.\",\"PeriodicalId\":278189,\"journal\":{\"name\":\"2016 International Symposium on Information Theory and Its Applications (ISITA)\",\"volume\":\"111 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 International Symposium on Information Theory and Its Applications (ISITA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1587/TRANSFUN.E100.A.2641\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Symposium on Information Theory and Its Applications (ISITA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1587/TRANSFUN.E100.A.2641","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Sudoku is a pencil puzzle. The aim of the solver is to complete the 9×9 grid by filling in a digit in every cell in a certain rule. In this study, we regard the process of solving Sudoku as a process of decoding a codeword from a received word, and show the expected decoding error probability obtained by experiments for erasure channels.