{"title":"LTL片段的确定性生成器和游戏","authors":"R. Alur, S. L. Torre","doi":"10.1109/LICS.2001.932505","DOIUrl":null,"url":null,"abstract":"Deciding infinite two-player games on finite graphs with the winning condition specified by a linear temporal logic (LTL) formula is known to be 2EXPTIME-complete. In this paper, we identify LTL fragments of lower complexity. Solving LTL games typically involves a doubly-exponential translation from LTL formulas to deterministic /spl omega/-automata. First, we show that the longest distance (length of the longest simple path) of the generator is also an important parameter, by giving an O(d log n)-space procedure to solve a Buchi game on a graph with n vertices and longest distance d. Then, for the LTL fragment with only eventualities and conjunctions, we provide a translation to deterministic generators of exponential size and linear longest distance, show both of these bounds to be optimal and prove the corresponding games to be PSPACE-complete. Introducing \"next\" modalities in this fragment, we provide a translation to deterministic generators that is still of exponential size but also with exponential longest distance, show both bounds to be optimal and prove the corresponding games to be EXPTIME-complete. For the fragment resulting by further adding disjunctions, we provide a translation to deterministic generators of doubly-exponential size and exponential longest distance, show both bounds to be optimal and prove the corresponding games to be EXPSPACE. Finally, we show tightness of the double-exponential bound on the size as well as the longest distance for deterministic generators for LTL, even in the absence of \"next\" and \"until\" modalities.","PeriodicalId":366313,"journal":{"name":"Proceedings 16th Annual IEEE Symposium on Logic in Computer Science","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"151","resultStr":"{\"title\":\"Deterministic generators and games for LTL fragments\",\"authors\":\"R. Alur, S. L. Torre\",\"doi\":\"10.1109/LICS.2001.932505\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Deciding infinite two-player games on finite graphs with the winning condition specified by a linear temporal logic (LTL) formula is known to be 2EXPTIME-complete. In this paper, we identify LTL fragments of lower complexity. Solving LTL games typically involves a doubly-exponential translation from LTL formulas to deterministic /spl omega/-automata. First, we show that the longest distance (length of the longest simple path) of the generator is also an important parameter, by giving an O(d log n)-space procedure to solve a Buchi game on a graph with n vertices and longest distance d. Then, for the LTL fragment with only eventualities and conjunctions, we provide a translation to deterministic generators of exponential size and linear longest distance, show both of these bounds to be optimal and prove the corresponding games to be PSPACE-complete. Introducing \\\"next\\\" modalities in this fragment, we provide a translation to deterministic generators that is still of exponential size but also with exponential longest distance, show both bounds to be optimal and prove the corresponding games to be EXPTIME-complete. For the fragment resulting by further adding disjunctions, we provide a translation to deterministic generators of doubly-exponential size and exponential longest distance, show both bounds to be optimal and prove the corresponding games to be EXPSPACE. Finally, we show tightness of the double-exponential bound on the size as well as the longest distance for deterministic generators for LTL, even in the absence of \\\"next\\\" and \\\"until\\\" modalities.\",\"PeriodicalId\":366313,\"journal\":{\"name\":\"Proceedings 16th Annual IEEE Symposium on Logic in Computer Science\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-06-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"151\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 16th Annual IEEE Symposium on Logic in Computer Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LICS.2001.932505\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 16th Annual IEEE Symposium on Logic in Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LICS.2001.932505","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Deterministic generators and games for LTL fragments
Deciding infinite two-player games on finite graphs with the winning condition specified by a linear temporal logic (LTL) formula is known to be 2EXPTIME-complete. In this paper, we identify LTL fragments of lower complexity. Solving LTL games typically involves a doubly-exponential translation from LTL formulas to deterministic /spl omega/-automata. First, we show that the longest distance (length of the longest simple path) of the generator is also an important parameter, by giving an O(d log n)-space procedure to solve a Buchi game on a graph with n vertices and longest distance d. Then, for the LTL fragment with only eventualities and conjunctions, we provide a translation to deterministic generators of exponential size and linear longest distance, show both of these bounds to be optimal and prove the corresponding games to be PSPACE-complete. Introducing "next" modalities in this fragment, we provide a translation to deterministic generators that is still of exponential size but also with exponential longest distance, show both bounds to be optimal and prove the corresponding games to be EXPTIME-complete. For the fragment resulting by further adding disjunctions, we provide a translation to deterministic generators of doubly-exponential size and exponential longest distance, show both bounds to be optimal and prove the corresponding games to be EXPSPACE. Finally, we show tightness of the double-exponential bound on the size as well as the longest distance for deterministic generators for LTL, even in the absence of "next" and "until" modalities.