基于adobe动画的职业学校数学概率学习媒体应用开发

Pami Istiqomah, Rahmat Tullah, F. Ferawati
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引用次数: 0

摘要

本研究旨在为中职学生制作概率论教材学习媒体产品。本研究为开发性研究,采用4D开发模式,即:定义、设计、开发、部署。数据分析获得学习媒体对材料概率指标的评估,即正在开发的游戏的有效性和实用性。通过对得到的数据进行分析,得出如下结论:(1)专家验证的结果表明,所开发的概率材料学习媒体属于非常有效的范畴,有效性值为90%。(2)学生的反应结果是在被测材料上学习媒体后得到的,因此被归类为非常实用,学生的反应得分获得了92%。由此可见,对于SMK学生来说,学习媒体材料可能是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of mathematics probability learning media applications in vocational school based on adobe animate
This study aims to create learning media products on probability material for vocational students. This research is development research with a 4D development model, namely: define, design, develop, and deploy. Data analysis to obtain learning media on the material probability indicators that are assessed, namely the validity and practicality  of the game being developed. After analyzing the data obtained as follows: (1) the results of validation by experts indicate that the learning media on probability material developed is included in the very valid category with a value of 90%. (2) the results of student responses were obtained after learning media on the material being tested so that it was categorized as very practical with the acquisition of student response scores of 92%. It can be used that  learning media material is probable feasible for SMK students.
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