建立虚拟角色的皮肤系统高光谱模型

Abel S. Nunez, M. Mendenhall, Heidi C. Bertram, A. Brooks
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引用次数: 2

摘要

本文将高光谱皮肤反射率模型的结果转换成RGB值来模拟各种生物环境下皮肤的颜色。皮肤中不同发色团的数量可以在模型中进行调整,以模拟各种情况,如因脸红而导致的脸颊血液水平升高,因恐惧而导致的面部血液流失,或因缺氧而导致的皮肤偏蓝。表皮中的黑素体水平也可以调整,以模拟不同程度的皮肤暗度,并显示黑素体水平的增加如何减少皮肤中其他发色团的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building an integumentary system hyperspectral model for avatars
In this paper we transform the results of a hyperspectral skin reflectance model into RGB values to simulate the color of skin under various biological circumstances. The amount of different chromophores in the skin can be adjusted within the model to simulate circumstances such as elevated blood levels in the cheeks caused by blushing, the draining of blood from the face caused by fear, or the bluish tint of the skin caused by a lack of oxygen. The melanosome level in the epidermis can also be adjusted to simulate different levels of skin darkness and show how increased levels of melanosomes reduce the influence of other chromophores in skin.
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