使用一组动态系统的视不变动态纹理识别

Avinash Ravichandran, Rizwan Ahmed Chaudhry, R. Vidal
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引用次数: 132

摘要

本文研究了动态纹理视频在不同视点下的分类问题。我们建议用一组描述时空视频补丁动态的线性动态系统(lds)对每个视频进行建模。这种系统包(BoS)表示类似于特征包(BoF)表示,只不过我们使用lds作为特征描述符。这对BoF框架提出了几个技术挑战。最值得注意的是,lds不存在于欧几里得空间中,因此需要开发新的lds聚类方法和lds码字计算方法。我们的框架利用非线性降维和聚类技术结合lds的马丁距离来解决这些问题。实验表明,该方法可用于识别现有动态纹理识别方法无法处理的复杂场景下的动态纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
View-invariant dynamic texture recognition using a bag of dynamical systems
In this paper, we consider the problem of categorizing videos of dynamic textures under varying view-point. We propose to model each video with a collection of linear dynamics systems (LDSs) describing the dynamics of spatiotemporal video patches. This bag of systems (BoS) representation is analogous to the bag of features (BoF) representation, except that we use LDSs as feature descriptors. This poses several technical challenges to the BoF framework. Most notably, LDSs do not live in a Euclidean space, hence novel methods for clustering LDSs and computing codewords of LDSs need to be developed. Our framework makes use of nonlinear dimensionality reduction and clustering techniques combined with the Martin distance for LDSs for tackling these issues. Our experiments show that our BoS approach can be used for recognizing dynamic textures in challenging scenarios, which could not be handled by existing dynamic texture recognition methods.
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