互动彩虹分数:一个以视觉为中心的多模态长笛辅导系统

Daniel Chin, Yian Zhang, Tianyu Zhang, Jake Zhao, Gus G. Xia
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引用次数: 0

摘要

学习演奏乐器本质上是多模态的,我们已经看到在音乐游戏和计算机辅助音乐辅导系统中应用视觉和触觉反馈的趋势。然而,大多数当前的系统仍然是为了掌握单个音乐片段而设计的;目前还不清楚学到的技能在多大程度上可以推广到新的作品中。我们的目标是探索这个问题。在这项研究中,我们贡献了互动彩虹分数,一个互动视觉系统,以促进视觉演奏的学习,一般的音乐技能,阅读音乐和映射视觉表征到表演动作。Interactive Rainbow Score的关键设计是将音高(以及相应的动作)与彩色符号联系起来,并通过实时互动进一步加强这种联系。定量结果表明,交互特性平均提高了31.1%的学习效率。进一步的分析表明,在学习的早期应用互动是至关重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Rainbow Score: A Visual-centered Multimodal Flute Tutoring System
Learning to play an instrument is intrinsically multimodal, and we have seen a trend of applying visual and haptic feedback in music games and computer-aided music tutoring systems. However, most current systems are still designed to master individual pieces of music; it is unclear how well the learned skills can be generalized to new pieces. We aim to explore this question. In this study, we contribute Interactive Rainbow Score, an interactive visual system to boost the learning of sight-playing, the general musical skill to read music and map the visual representations to performance motions. The key design of Interactive Rainbow Score is to associate pitches (and the corresponding motions) with colored notation and further strengthen such association via real-time interactions. Quantitative results show that the interactive feature on average increases the learning efficiency by 31.1%. Further analysis indicates that it is critical to apply the interaction in the early period of learning.
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