3D场景校正使用差异与它的投影

M. Grum, A. Bors
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引用次数: 0

摘要

在本文中,我们提出了一种新的方法,用于从不同视点拍摄的图像中建模和校正具有多个3D物体的场景。对于三维场景初始化,我们考虑隐式径向基函数(RBF),该函数由空间雕刻算法产生的体素模型估计。3D场景使用图像投影内的图像内容差异以及从图像中提取的轮廓不一致来进行校正。虽然图像内容差异适用于纹理区域,但轮廓可以应用于均匀颜色的区域,可以准确分割。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D scene correction using disparities with its projections
In this paper we present a new approach for modeling and correcting scenes with multiple 3D objects from images taken from various viewpoints. For the 3D scene initialization we consider implicit radial basis functions (RBF) estimated from the voxel model produced by the space carving algorithm. 3D scenes are corrected using image content disparities within its image projections as well as its inconsistency with its silhouettes extracted from images. While the image content disparities are suitable for textured regions, the silhouettes can be applied to regions of uniform colour which can be accurately segmented.
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