三维图像骨架算法

Jiangui Wu, H. Duan, Qi Zhong
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引用次数: 2

摘要

骨架是原始物体的“紧凑”表示,它对许多可视化任务很有用,包括医学成像、计算机图形学、计算机辅助设计。本文介绍了三维骨架化的基本概念和特性。然后介绍了三维骨架化技术,特别是细化技术。我们还讨论了这一领域所面临的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D image skeleton algorithms
Skeletons are “compact” representations of the original objects, which are useful for many visualization tasks including medical imaging, computer graphics, computer-aided design. We introduce the basic concepts and properties of 3D skeletonization in this paper. Then we present the techniques of 3D skeletonization, especially in thinning. We also discuss the problems confronted in this field.
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