从绘图到动画准备矢量图形

Even Entem, L. Barthe, Marie-Paule Cani, M. V. D. Panne
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引用次数: 1

摘要

我们提出了一种自动方法来构建一个分层的矢量图形结构,准备从一个有机的,光滑的形状的干净线矢量绘图动画。受3D分割方法的启发,我们引入了在区域的中轴线上计算的新度量,以识别和量化子区域相对于其他区域的视觉显著性。这使我们能够递归地将每个区域在最显著交界处的位置分成两个封闭的子区域。由此产生的结构,分层的深度,可以用来摆姿势和动画绘图使用常规的2D骨架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From drawing to animation-ready vector graphics
We present an automatic method to build a layered vector graphics structure ready for animation from a clean-line vector drawing of an organic, smooth shape. Inspiring from 3D segmentation methods, we introduce a new metric computed on the medial axis of a region to identify and quantify the visual salience of a sub-region relative to the rest. This enables us to recursively separate each region into two closed sub-regions at the location of the most salient junction. The resulting structure, layered in depth, can be used to pose and animate the drawing using a regular 2D skeleton.
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