{"title":"第二层皮肤:动作捕捉与运动学习的驱动反馈","authors":"Dennis R. Miaw, R. Raskar","doi":"10.1145/1520340.1520696","DOIUrl":null,"url":null,"abstract":"Second Skin aims to combine three-dimensional motion tracking with real-time tactile feedback for the purpose of improving a user's motor-learning ability. Body and limb movements are tracked in 3D as a user performs an action, and the user is given automatic, real-time tactile feedback to aid in the correction of movement and position errors. The key areas of the system involve the development of a robust optical motion tracking system that can be used in a wide range of environments and lighting conditions, and an effective tactile feedback method capable of delivering information to the user to indicate how to correct errors in body and limb position. Since a number of components of the motion tracking and tactile feedback systems must be bound to the user's body, another important goal is the design of a lightweight and minimally inhibitive wearable suit to contain all of these elements.","PeriodicalId":151060,"journal":{"name":"2010 IEEE Virtual Reality Conference (VR)","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Second Skin: Motion capture with actuated feedback for motor learning\",\"authors\":\"Dennis R. Miaw, R. Raskar\",\"doi\":\"10.1145/1520340.1520696\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Second Skin aims to combine three-dimensional motion tracking with real-time tactile feedback for the purpose of improving a user's motor-learning ability. Body and limb movements are tracked in 3D as a user performs an action, and the user is given automatic, real-time tactile feedback to aid in the correction of movement and position errors. The key areas of the system involve the development of a robust optical motion tracking system that can be used in a wide range of environments and lighting conditions, and an effective tactile feedback method capable of delivering information to the user to indicate how to correct errors in body and limb position. Since a number of components of the motion tracking and tactile feedback systems must be bound to the user's body, another important goal is the design of a lightweight and minimally inhibitive wearable suit to contain all of these elements.\",\"PeriodicalId\":151060,\"journal\":{\"name\":\"2010 IEEE Virtual Reality Conference (VR)\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-04-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE Virtual Reality Conference (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1520340.1520696\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Virtual Reality Conference (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1520340.1520696","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
摘要
Second Skin旨在将三维运动跟踪与实时触觉反馈相结合,以提高用户的运动学习能力。当用户执行一个动作时,身体和肢体的运动在3D中被跟踪,用户会得到自动的、实时的触觉反馈,以帮助纠正运动和位置错误。该系统的关键领域包括开发可在各种环境和照明条件下使用的鲁棒光学运动跟踪系统,以及能够向用户传递信息以指示如何纠正身体和肢体位置错误的有效触觉反馈方法。由于运动跟踪和触觉反馈系统的许多组件必须绑定到用户的身体上,另一个重要的目标是设计一种轻量级和最小抑制的可穿戴套装,以包含所有这些元素。
Second Skin: Motion capture with actuated feedback for motor learning
Second Skin aims to combine three-dimensional motion tracking with real-time tactile feedback for the purpose of improving a user's motor-learning ability. Body and limb movements are tracked in 3D as a user performs an action, and the user is given automatic, real-time tactile feedback to aid in the correction of movement and position errors. The key areas of the system involve the development of a robust optical motion tracking system that can be used in a wide range of environments and lighting conditions, and an effective tactile feedback method capable of delivering information to the user to indicate how to correct errors in body and limb position. Since a number of components of the motion tracking and tactile feedback systems must be bound to the user's body, another important goal is the design of a lightweight and minimally inhibitive wearable suit to contain all of these elements.