{"title":"探索印尼奇幻世界中游戏载具的物理概念","authors":"Adinda Choirunnisa, Nauly Rahmaniyah, Qori Aina","doi":"10.46627/sipose.v2i2.125","DOIUrl":null,"url":null,"abstract":"Edutainment in physics learning or also known as physics-edutainment is a physics learning strategy associated with entertainment. The purpose of this article is to explore the physics concepts contained in the Indonesian Fantasy World. The research was conducted by studying literature from various sources of supporting articles. This study uses a qualitative descriptive approach, while the type of research used by the researcher is library research. Data or information in the form of articles obtained, then analyzed according to the content or purpose of each article. The data obtained is that there are 6 game rides that have been explored, including the Kora-kora, Bianglala, Halilintar, Ontang-anting, Zig-zag, and Hysteria rides which have physics concepts in the techniques used when moving them.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploration of Physics Concepts in Game Vehicles in the Indonesian Fantasy World\",\"authors\":\"Adinda Choirunnisa, Nauly Rahmaniyah, Qori Aina\",\"doi\":\"10.46627/sipose.v2i2.125\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Edutainment in physics learning or also known as physics-edutainment is a physics learning strategy associated with entertainment. The purpose of this article is to explore the physics concepts contained in the Indonesian Fantasy World. The research was conducted by studying literature from various sources of supporting articles. This study uses a qualitative descriptive approach, while the type of research used by the researcher is library research. Data or information in the form of articles obtained, then analyzed according to the content or purpose of each article. The data obtained is that there are 6 game rides that have been explored, including the Kora-kora, Bianglala, Halilintar, Ontang-anting, Zig-zag, and Hysteria rides which have physics concepts in the techniques used when moving them.\",\"PeriodicalId\":275322,\"journal\":{\"name\":\"Studies in Philosophy of Science and Education\",\"volume\":\"97 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-07-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Studies in Philosophy of Science and Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46627/sipose.v2i2.125\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Studies in Philosophy of Science and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46627/sipose.v2i2.125","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
寓教于乐的物理学习或也称为物理寓教于乐是一种与娱乐相关的物理学习策略。本文的目的是探讨印尼奇幻世界中包含的物理概念。这项研究是通过研究各种来源的文献和支持文章来进行的。本研究采用定性描述方法,而研究者使用的研究类型是图书馆研究。以文章的形式获得数据或信息,然后根据每篇文章的内容或目的进行分析。获得的数据是,有6个游戏游乐设施已经被探索,包括Kora-kora, Bianglala, Halilintar, ontanganting, z -zag和Hysteria游乐设施,它们在移动时使用的技术中具有物理概念。
Exploration of Physics Concepts in Game Vehicles in the Indonesian Fantasy World
Edutainment in physics learning or also known as physics-edutainment is a physics learning strategy associated with entertainment. The purpose of this article is to explore the physics concepts contained in the Indonesian Fantasy World. The research was conducted by studying literature from various sources of supporting articles. This study uses a qualitative descriptive approach, while the type of research used by the researcher is library research. Data or information in the form of articles obtained, then analyzed according to the content or purpose of each article. The data obtained is that there are 6 game rides that have been explored, including the Kora-kora, Bianglala, Halilintar, Ontang-anting, Zig-zag, and Hysteria rides which have physics concepts in the techniques used when moving them.